Initialization: set Boost path locale in main thread

The path locale is lazy initialized and to avoid deinitialization errors
in multithreading environments, it is set explicitly by the main thread.
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dexX7 2015-03-11 13:34:20 +01:00
parent d734d87b28
commit 317e66c741
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1 changed files with 9 additions and 9 deletions

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@ -723,18 +723,18 @@ void RenameThread(const char* name)
void SetupEnvironment() void SetupEnvironment()
{ {
#ifndef WIN32 // On most POSIX systems (e.g. Linux, but not BSD) the environment's locale
try // may be invalid, in which case the "C" locale is used as fallback.
{ #if !defined(WIN32) && !defined(MAC_OSX) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
#if BOOST_FILESYSTEM_VERSION == 3 try {
boost::filesystem::path::codecvt(); // Raises runtime error if current locale is invalid std::locale(""); // Raises a runtime error if current locale is invalid
#else // boost filesystem v2
std::locale(); // Raises runtime error if current locale is invalid
#endif
} catch (const std::runtime_error&) { } catch (const std::runtime_error&) {
setenv("LC_ALL", "C", 1); // Force C locale std::locale::global(std::locale("C"));
} }
#endif #endif
// The path locale is lazy initialized and to avoid deinitialization errors
// in multithreading environments, it is set explicitly by the main thread.
boost::filesystem::path::imbue(std::locale());
} }
void SetThreadPriority(int nPriority) void SetThreadPriority(int nPriority)