trezor-core/src/trezor/ui/confirm.py

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from micropython import const
from trezor import loop, res, ui
from trezor.ui import Widget
from trezor.ui.button import BTN_ACTIVE, BTN_CLICKED, BTN_STARTED, Button
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from trezor.ui.loader import Loader
CONFIRMED = const(1)
CANCELLED = const(2)
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DEFAULT_CONFIRM = res.load(ui.ICON_CONFIRM)
DEFAULT_CANCEL = res.load(ui.ICON_CLEAR)
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class ConfirmDialog(Widget):
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def __init__(self, content, confirm=DEFAULT_CONFIRM, cancel=DEFAULT_CANCEL, confirm_style=ui.BTN_CONFIRM, cancel_style=ui.BTN_CANCEL):
self.content = content
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if cancel is not None:
self.confirm = Button(
ui.grid(9, n_x=2), confirm, style=confirm_style)
self.cancel = Button(
ui.grid(8, n_x=2), cancel, style=cancel_style)
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else:
self.confirm = Button(
ui.grid(4, n_x=1), confirm, style=confirm_style)
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self.cancel = None
def render(self):
self.confirm.render()
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if self.cancel is not None:
self.cancel.render()
def touch(self, event, pos):
if self.confirm.touch(event, pos) == BTN_CLICKED:
return CONFIRMED
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if self.cancel is not None:
if self.cancel.touch(event, pos) == BTN_CLICKED:
return CANCELLED
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async def __iter__(self):
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return await loop.wait(super().__iter__(), self.content)
_STARTED = const(-1)
_STOPPED = const(-2)
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class HoldToConfirmDialog(Widget):
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def __init__(self,
content,
hold='Hold to confirm',
button_style=ui.BTN_CONFIRM,
loader_style=ui.LDR_DEFAULT):
self.content = content
self.button = Button(ui.grid(4, n_x=1), hold, style=button_style)
self.loader = Loader(style=loader_style)
def render(self):
self.button.render()
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def touch(self, event, pos):
button = self.button
was_started = button.state & BTN_STARTED and button.state & BTN_ACTIVE
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button.touch(event, pos)
is_started = button.state & BTN_STARTED and button.state & BTN_ACTIVE
if is_started and not was_started:
ui.display.clear()
self.loader.start()
return _STARTED
if was_started and not is_started:
if self.loader.stop():
return CONFIRMED
else:
return _STOPPED
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async def __iter__(self):
result = None
while result is None or result < 0: # _STARTED or _STOPPED
if self.loader.is_active():
content_loop = self.loader
else:
content_loop = self.content
confirm_loop = super().__iter__() # default loop (render on touch)
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result = await loop.wait(content_loop, confirm_loop)
return result