add mouseclick handling to modTrezorUi-unix

This commit is contained in:
Pavol Rusnak 2016-03-29 19:30:45 +02:00
parent cdd89f9a77
commit 14e792e346
No known key found for this signature in database
GPG Key ID: 91F3B339B9A02A3D
1 changed files with 26 additions and 2 deletions

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@ -11,12 +11,15 @@ static int SDL_inited = 0;
static SDL_Renderer *RENDERER = 0;
static SDL_Surface *SCREEN = 0;
static SDL_Texture *TEXTURE = 0;
static SDL_Thread *THREAD = 0;
static int DATAODD = 0;
static int POSX, POSY, SX, SY, EX, EY = 0;
static int ROTATION = 0;
#define DATA(X) DATAfunc((X))
#define DISPLAY_BORDER 8
static void DATAfunc(uint8_t x) {
if (!SDL_inited) return;
if (POSX <= EX && POSY <= EY) {
@ -32,13 +35,33 @@ static void DATAfunc(uint8_t x) {
}
}
static int HandleEvents(void *ptr)
{
SDL_Event event;
int x, y;
bool down;
while (SDL_WaitEvent(&event) >= 0) {
switch (event.type) {
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
x = event.button.x - DISPLAY_BORDER;
y = event.button.y - DISPLAY_BORDER;
if (x < 0 || y < 0 || x >= RESX || y >= RESY) continue;
down = (event.type == SDL_MOUSEBUTTONDOWN);
printf("CLICK %s: %d %d\n", down ? "DOWN" : "UP", x, y);
break;
}
}
return 0;
}
static void display_init(void)
{
if (SDL_inited) return;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
}
SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 16, RESY + 16, SDL_WINDOW_SHOWN);
SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 2 * DISPLAY_BORDER, RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
if (!win) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
@ -52,6 +75,7 @@ static void display_init(void)
SDL_RenderClear(RENDERER);
SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY);
THREAD = SDL_CreateThread(HandleEvents, "EventThread", NULL);
SDL_inited = 1;
}
@ -68,7 +92,7 @@ static void display_update(void)
if (!SDL_inited) return;
SDL_RenderClear(RENDERER);
SDL_UpdateTexture(TEXTURE, NULL, SCREEN->pixels, SCREEN->pitch);
const SDL_Rect r = {8, 8, RESX, RESY};
const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, RESX, RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ROTATION, NULL, 0);
SDL_RenderPresent(RENDERER);
}