D2R-BMBot/Bots/Rush/TristramRush.cs

190 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static app.MapAreaStruc;
namespace app
{
public class TristramRush
{
Form1 Form1_0;
public int CurrentStep = 0;
public bool ScriptDone = false;
public Position TristramPos = new Position { X = 0, Y = 0 };
public void SetForm1(Form1 form1_1)
{
Form1_0 = form1_1;
}
public void ResetVars()
{
CurrentStep = 0;
ScriptDone = false;
}
public void DetectCurrentStep()
{
if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.StonyField) CurrentStep = 1;
if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.Tristram) CurrentStep = 5;
}
public void RunScript()
{
Form1_0.Town_0.ScriptTownAct = 1; //set to town act 5 when running this script
if (!Form1_0.Running || !Form1_0.GameStruc_0.IsInGame())
{
ScriptDone = true;
return;
}
if (Form1_0.Town_0.GetInTown())
{
Form1_0.SetGameStatus("GO TO WP");
CurrentStep = 0;
Form1_0.Town_0.GoToWPArea(1, 2);
}
else
{
if (CurrentStep == 0)
{
Form1_0.SetGameStatus("DOING TRISTRAM");
//Form1_0.Battle_0.CastDefense();
//Form1_0.WaitDelay(15);
if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.StonyField)
{
Form1_0.Town_0.SpawnTP();
Form1_0.WaitDelay(15);
Form1_0.Battle_0.CastDefense();
CurrentStep++;
}
else
{
DetectCurrentStep();
if (CurrentStep == 0) Form1_0.Town_0.GoToTown();
}
}
if (CurrentStep == 1)
{
TristramPos = Form1_0.MapAreaStruc_0.GetPositionOfObject("object", "CairnStoneAlpha", (int)Enums.Area.StonyField, new List<int>());
if (TristramPos.X != 0 && TristramPos.Y != 0)
{
Form1_0.PathFinding_0.MoveToThisPos(TristramPos);
CurrentStep++;
}
else
{
Form1_0.method_1("Tristram location not detected!", Color.Red);
Form1_0.Town_0.FastTowning = false;
Form1_0.Town_0.UseLastTP = false;
ScriptDone = true;
return;
}
}
if (CurrentStep == 2)
{
Form1_0.SetGameStatus("Tristram clearing stones");
if (!Form1_0.Battle_0.DoBattleScript(25))
{
Position ThisTPPos = new Position { X = TristramPos.X - 10, Y = TristramPos.Y + 5 };
Form1_0.PathFinding_0.MoveToThisPos(TristramPos);
Form1_0.Town_0.TPSpawned = false;
CurrentStep++;
}
}
if (CurrentStep == 3)
{
Form1_0.SetGameStatus("Tristram waiting on leecher");
if (!Form1_0.Town_0.TPSpawned) Form1_0.Town_0.SpawnTP();
Form1_0.Battle_0.DoBattleScript(25);
//get leecher infos
Form1_0.PlayerScan_0.GetLeechPositions();
if (Form1_0.PlayerScan_0.LeechlevelNo == (int)Enums.Area.StonyField)
{
CurrentStep++;
}
}
if (CurrentStep == 4)
{
Form1_0.SetGameStatus("Tristram waiting for Tristram portal");
if (Form1_0.ObjectsStruc_0.GetObjects("PermanentTownPortal", true, new List<uint>(), 60))
{
Form1_0.Mover_0.MoveToLocation(Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy);
Position itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy);
Form1_0.KeyMouse_0.MouseClicc_RealPos(itemScreenPos.X, itemScreenPos.Y - 15);
Form1_0.WaitDelay(100);
}
if (Form1_0.PlayerScan_0.levelNo == (int)Enums.Area.Tristram)
{
CurrentStep++;
}
}
if (CurrentStep == 5)
{
if ((Enums.Area)Form1_0.PlayerScan_0.levelNo == Enums.Area.StonyField)
{
CurrentStep--;
return;
}
Form1_0.SetGameStatus("Doing Tristram");
if (Form1_0.ObjectsStruc_0.GetObjects("CainGibbet", true, new List<uint>()))
{
if (Form1_0.Mover_0.MoveToLocation(Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy))
{
//repeat clic on tree
int tryyy = 0;
while (tryyy <= 15)
{
Position itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, Form1_0.ObjectsStruc_0.itemx, Form1_0.ObjectsStruc_0.itemy);
Form1_0.KeyMouse_0.MouseClicc_RealPos(itemScreenPos.X, itemScreenPos.Y - 15);
Form1_0.WaitDelay(4);
tryyy++;
}
CurrentStep++;
}
}
}
if (CurrentStep == 6)
{
Form1_0.SetGameStatus("Clearing Tristram");
if (!Form1_0.Battle_0.DoBattleScript(25))
{
Form1_0.Town_0.FastTowning = false;
Form1_0.Town_0.UseLastTP = false;
ScriptDone = true;
}
}
}
}
}
}