Pokebot-NoSaveCorruption/Changelog.md

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PokeBot Changelog

Version 2 - Update 3 (2.3) -- 9 April 2015

  • Start of the bot
  • Created the No save Corruption Bot under 6days (blue version only)
  • Included the Any% Speedrun Bot
  • Allow Custom Name for Player/Rival/Pokemon
  • Can choice Between Pidgey & PP Strats
  • He remove automatically the last game save to improve speedrun time
  • He can continue a game where you saved the last spot
  • Updated to version 1.3 of Kylecoburn PokeBot (where the 2.3 start from)

Version 2 - Update 4 (2.4) -- 10 April 2015

  • Fixed Resetting issue
  • Fixed issue while using Custom Path (when resetting to continue, he was resetting for newgame)
  • Fixed Squirtle naming for the Any% run
  • Fixed Strats issue, was not resetting
  • Fixed Pidgey deposal if 16HP
  • Fixed Forest Grabing Potion if we got an Encounter ?
  • Updated the changelog
  • Updated timeRequirement on the no save corruption run
  • Updated the first startup "Print" text, being more comprehensible
  • Added Red Routing to the No save Corruption (Abra cost higher, need to get more coins)
  • Added 'PidgeyStrats.md'
  • Added 'PPStrats.md'
  • Added Back NoReset in Control, I miss removed it earlier
  • Make the Bot reboot if not already running
  • Renamed Glitchless repository to Any% which makes understanding easier, I hope
  • Can use Upper&lower case letters for settings "STRING" which make less errors for beginner
  • Removed Critical&Repel Painting for the No Save Corruption Run

Version 2 - Update 5 (2.5) -- 10 April 2015

  • Fixed possibly the issue that the bot stop working if we got only 1 ball and we still not caught Pidgey
  • Fixed Red route for No save corruption was missing 10coins for abra
  • Added printing the seed at the start of a run
  • Updated 'Readme.md' file
  • Updated time-related constants to memoryNames.time

Version 2 - Update 6 (2.6) -- 11 April 2015

  • Updated to the original PokeBot base code v1.4
  • Updated Memory values in the glitch runs strategies file (0xD to 0x1)
  • Updated custom path, continue game, remove game function
  • Updated readme.md
  • Fixed for good I hope the issue with Pidgey and 1 ball left in the inventory
  • Added Bulbasaur Stats Checkup at Viridian Mart for the No save corruption
  • Added Readme for Modified original files
  • Added Git Release and/or Git tags of versions
  • Cleaned control command (shouldCatch and CanCatch) no more need to use "noReset"
  • Relocated Strategies function and strategies.lua
  • Relocated Owners values
  • Relocated Glitch Dir to No save corruption
  • Removed "local" from any settings values, making understanding easier for beginner
  • Replaced "Running4Skip" to "Runing4Continue"
  • Will only buy 1 pokeball if we forced it to PP strats for the No save corruption run

Version 2 - Update 6 (2.6.1 & 2.6.2) -- 11 April 2015

  • Fixed minor issue which tempDir was missing from strategies.lua
  • Updated Readme_Modified_Files_List

Version 2 - Update 6 (2.6.3) -- 11 April 2015

  • Fixed again minor issue with tempDir in strategies.lua
  • Fixed issue with buffed attack in No save corruption run
  • Fixed running4newgame issue, was not making a new game, if a save file existed and we rebooted manually
  • Fixed Version values are now a string values instead of a number (can use exemple "2.6.3")

Version 2 - Update 6 (2.6.4) -- 11 April 2015

  • Fixed minor Memory value issue for the No Save Corruption run

Version 2 - Update 6 (2.6.5) -- 11 April 2015

  • Fixed minor Menu value issue for the No Save Corruption run