cosmos-sdk/docs/spec/auth/vesting.md

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Vesting

Intro and Requirements

This paper specifies vesting account implementation for the Cosmos Hub. The requirements for this vesting account is that it should be initialized during genesis with a starting balance X coins and a vesting endtime T. The owner of this account should be able to delegate to validators and vote with locked coins, however they cannot send locked coins to other accounts until those coins have been unlocked. The vesting account should also be able to spend any coins it receives from other users. Thus, the bank module's MsgSend handler should error if a vesting account is trying to send an amount that exceeds their unlocked coin amount.

Implementation

Vesting Account implementation

NOTE: Now = ctx.BlockHeader().Time

type VestingAccount interface {
    Account
    AssertIsVestingAccount() // existence implies that account is vesting.
    ConvertAccount(sdk.Context) BaseAccount
}

// Implements Vesting Account
// Continuously vests by unlocking coins linearly with respect to time
type ContinuousVestingAccount struct {
    BaseAccount
    OriginalCoins sdk.Coins // Coins in account on Initialization
    ReceivedCoins sdk.Coins // Coins received from other accounts

    // StartTime and EndTime used to calculate how much of OriginalCoins is unlocked at any given point
    StartTime     int64
    EndTime       int64
}

// ConvertAccount converts VestingAccount into BaseAccount
// Will convert only after account has fully vested
ConvertAccount(vacc ContinuousVestingAccount) (BaseAccount):
    if Now > vacc.EndTime:
        account = NewBaseAccount(vacc.Address, vacc.OriginalCoins + vacc.ReceivedCoins)
        return account

The VestingAccount interface is used to assert that an account is a vesting account like so:

vacc, ok := acc.(VestingAccount); ok

as well as to convert to BaseAccount again once the account has fully vested.

The ContinuousVestingAccount struct implements the Vesting account interface. It uses OriginalCoins, ReceivedCoins, StartTime, and EndTime to calculate how many coins are sendable at any given point. Once the account has fully vested, the next bank.MsgSend will convert the account into a BaseAccount and store it in state as such from that point on. Since the vesting restrictions need to be implemented on a per-module basis, the ContinuouosVestingAccount implements the Account interface exactly like BaseAccount.

Changes to Keepers/Handler

Since a vesting account should be capable of doing everything but sending with its locked coins, the restriction should be handled at the bank.Keeper level. Specifically in methods that are explicitly used for sending like sendCoins and inputOutputCoins. These methods must check that an account is a vesting account using the check described above.

if Now < vacc.EndTime:
    // NOTE: SendableCoins may be greater than total coins in account 
    // because coins can be subtracted by staking module
    // SendableCoins denotes maximum coins allowed to be spent.
    SendableCoins := ReceivedCoins + OriginalCoins * (Now - StartTime) / (EndTime - StartTime)
    if msg.Amount > SendableCoins then fail

// Account fully vested, convert to BaseAccount
else: account = ConvertAccount(account) 

// Must still check if account has enough coins,
// since SendableCoins does not check this.
if msg.Amount > account.GetCoins() then fail 

// All checks passed, send the coins
SendCoins(inputs, outputs)

Coins that are sent to a vesting account after initialization by users sending them coins should be spendable immediately after receiving them. Thus, handlers (like staking or bank) that send coins that a vesting account did not originally own should increment ReceivedCoins by the amount sent.

CONTRACT: Handlers SHOULD NOT update ReceivedCoins if they were originally sent from the vesting account. For example, if a vesting account unbonds from a validator, their tokens should be added back to account but ReceivedCoins SHOULD NOT be incremented. However when the staking handler is handing out fees or inflation rewards, then ReceivedCoins SHOULD be incremented.

Initializing at Genesis

To initialize both vesting accounts and base accounts, the GenesisAccount struct will include an EndTime. Accounts meant to be BaseAccounts will have EndTime = 0. The initChainer method will parse the GenesisAccount into BaseAccounts and VestingAccounts as appropriate.

type GenesisAccount struct {
    Address        sdk.AccAddress `json:"address"`
    GenesisCoins   sdk.Coins      `json:"coins"`
    EndTime        int64          `json:"lock"`
}

initChainer:
    for gacc in GenesisAccounts:
        baseAccount := BaseAccount{
            Address: gacc.Address,
            Coins:   gacc.GenesisCoins,
        }
        if gacc.EndTime != 0:
            vestingAccount := ContinuouslyVestingAccount{
                BaseAccount:   baseAccount,
                OriginalCoins: gacc.GenesisCoins,
                StartTime:     RequestInitChain.Time,
                EndTime:       gacc.EndTime,
            }
            AddAccountToState(vestingAccount)
        else:
            AddAccountToState(baseAccount)

Formulas

OriginalCoins: Amount of coins in account at Genesis

CurrentCoins: Coins currently in the baseaccount (both locked and unlocked)

ReceivedCoins: Coins received from other accounts (always unlocked)

LockedCoins: Coins that are currently locked

Delegated: Coins that have been delegated (no longer in account; may be locked or unlocked)

Sent: Coins sent to other accounts (MUST be unlocked)

Maximum amount of coins vesting schedule allows to be sent:

ReceivedCoins + OriginalCoins * (Now - StartTime) / (EndTime - StartTime)

ReceivedCoins + OriginalCoins - LockedCoins

Coins currently in Account:

CurrentCoins = OriginalCoins + ReceivedCoins - Delegated - Sent

Maximum amount of coins spendable right now:

min( ReceivedCoins + OriginalCoins - LockedCoins, CurrentCoins )