gloss-mc/Menu.py

415 lines
16 KiB
Python

import clutter
import pygtk
import gtk
import pango
import time
from ReflectionTexture import Texture_Reflection
class Menu(clutter.Group):
font = ""
zoomLevel = 0.5
opacityStep = 120
def __init__ (self, glossMgr):
clutter.Group.__init__(self)
self.glossMgr = glossMgr
self.stage = self.glossMgr.get_stage()
self.itemGroup = clutter.Group()
self.glossMgr.themeMgr.setup_menu("main", self)
self.menuItems = []
self.selected = 0
self.displayMin = 0 #The number of menu items that will be shown at a time
self.moveQueue = 0
self.displaySize = self.displayMax - self.displayMin
self.displayPosition = (0, 0)
self.stage.add(self.itemGroup)
self.timeline = clutter.Timeline(15, 75) #This timeline is used on any movements that occur when changing items
self.timeline_completed=True
self.glossMgr.addMenu(self)
self.stage.add(self)
def addItem(self, itemLabel):
if len(self.menuItems) == 0:
tempLabel = clutter.Label()
tempLabel.set_font_name(self.font)
tempLabel.set_text("S")
#tempLabel.set_scale_with_gravity(self.zoomStep0, self.zoomStep0, clutter.GRAVITY_WEST)
self.label_height = tempLabel.get_height()
#self.label_height = self.label_height * self.zoomStep1
label_width = 0
#else:
# (label_width, label_height) = self.menuItems[0].get_size()
label_y = len(self.menuItems) * (self.label_height + self.item_gap)
print "Label height: " + str(self.label_height)
newItem = ListItem(self, itemLabel, label_y)
self.menuItems.append(newItem)
self.itemGroup.add(newItem)
#group_x = self.itemGroup.get_x()
#group_y = self.itemGroup.get_y() - (self.label_height)
#self.itemGroup.set_position(group_x, group_y)
return newItem
def display(self):
if self.displayMax > len(self.menuItems):
self.displayMax = len(self.menuItems)
self.displaySize = self.displayMax - self.displayMin
for i in range(self.displaySize):
self.menuItems[i].show()
self.itemGroup.show()
def getItem(self, index):
return self.menuItems[index]
def getStage(self):
return self.stage
def getGlossMgr(self):
return self.glossMgr
def setMenuPositionByName(self, location):
return None
if location == "center":
menu_y = (self.stage.get_height()-self.itemGroup.get_height())/2
menu_x = (self.stage.get_width()-self.itemGroup.get_width())/2
self.itemGroup.set_position(menu_x, menu_y)
#print "Original Group size: " + str(self.itemGroup.get_width())
#print "Starting at : " + str(menu_x) + ":" + str(menu_y)
#The display position is the x, y coords of where the menu is when it is active
def get_display_position(self):
return (self.itemGroup.get_x(), self.itemGroup.get_y())
def setMenuPosition(self, x, y):
self.itemGroup.set_position(x,y)
def getItemGroup(self):
return self.itemGroup
def setListFont(self, newFont):
currentY= 0 #self.itemGroup.get_y()
self.font = newFont
for li in self.menuItems:
x = li.get_x()
#y = li.getPositionY()
li.set_font_name(newFont)
li.set_position(x,currentY)
currentY = currentY + li.get_height()
#Returns the newly selected item
def selectNext(self):
#Initially check whether the last animation is still going
if self.timeline.is_playing():
self.moveQueue = self.moveQueue + 1
#self.timeline.set_speed(1000) # Nasty hack to make sure the timeline finishes
return None
#Check if we're at the last item in the list
if (self.selected) != (len(self.menuItems)-1):
self.timeline = clutter.Timeline (15,85)
self.timeline.connect('completed', self.completeMove)
if not self.moveQueue == 0:
self.selected = self.selected +1 #+ self.moveQueue
self.moveQueue = self.moveQueue - 1 #0
if self.selected > (len(self.menuItems)-1):
self.selected = (len(self.menuItems)-1)
else:
self.selected = self.selected+1
#This horrible loop does all the scaling
#This includes, the selected item and the ones on either side of it
for i in range(len(self.menuItems)):
if i == self.selected:
self.menuItems[i].scaleLabel(0, self.timeline)
elif (i == self.selected-1) and (i >= self.displayMin):
self.menuItems[i].scaleLabel(1, self.timeline)
elif (i == self.selected+1) and (i <= self.displayMax-1):
self.menuItems[i].scaleLabel(1, self.timeline)
else:
self.menuItems[i].scaleLabel(2, self.timeline)
#Check we're at the bottom of the viewable list
if self.selected >= (self.displayMax):
#If yes, move the menu, leave the selection bar where is
self.menuItems[self.selected].set_opacity(0)
self.menuItems[self.selected].show()
self.rollMenu( self.menuItems[self.selected], self.menuItems[self.selected-self.displaySize], self.timeline)
else:
#move the selection bar
self.glossMgr.get_selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
self.timeline.start()
self.moveQueue = 0
#Returns the newly selected item
def selectPrevious(self):
#Initially check whether the last animation is still going
if self.timeline.is_playing():
self.moveQueue = self.moveQueue - 1
#self.timeline.set_speed(1000) # Nasty hack to make sure the timeline finishes
return None
#Check if we're at the first item in the list
if (self.selected) != 0:
self.timeline = clutter.Timeline (15,85)
self.timeline.connect('completed', self.completeMove)
if not self.moveQueue == 0:
self.selected = self.selected -1 #+ self.moveQueue
self.moveQueue = self.moveQueue + 1 # 0
if self.selected < 0:
self.selected = 0
else:
self.selected = self.selected-1
#This horrible loop does all the scaling
#This includes, the selected item and the ones on either side of it
for i in range(len(self.menuItems)):
#print str(i)
if i == self.selected:
self.menuItems[i].scaleLabel(0, self.timeline)
elif (i == self.selected-1) and (i >= self.displayMin):
self.menuItems[i].scaleLabel(1, self.timeline)
elif (i == self.selected+1) and (i <= self.displayMax-1):
self.menuItems[i].scaleLabel(1, self.timeline)
else:
self.menuItems[i].scaleLabel(2, self.timeline)
#Check we're at the top of the viewable list
if self.selected < (self.displayMin):
#If yes, move the menu, leave the selection bar where is
#self.menuItems[self.selected].set_opacity(0)
#self.menuItems[self.selected].show()
self.rollMenu( self.menuItems[self.selected], self.menuItems[self.selected+self.displaySize], self.timeline)
else:
#move the selection bar
self.glossMgr.get_selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
self.timeline.start()
self.moveQueue = 0
def completeMove(self, data):
#print self.itemGroup.get_abs_position()
if self.moveQueue > 0:
self.selectNext()
elif self.moveQueue < 0:
self.selectPrevious()
def selectFirst(self, moveBar):
if self.timeline.is_playing:
"ERROR: Timeline should NOT be playing here!"
#Empty out things on the menu first (if any)
for group in self.get_children():
self.remove(group)
self.timeline = clutter.Timeline(1, 75)
self.selected = 0
for i in range(0,len(self.menuItems)):
if i == 0:
self.menuItems[i].scaleLabel(0, self.timeline)
elif i == 1:
self.menuItems[i].scaleLabel(1, self.timeline)
else:
self.menuItems[i].scaleLabel(2, self.timeline)
if moveBar:
self.glossMgr.get_selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
self.timeline.start()
#When the menu needs to display a new item from the top or bottom, it rolls
# The distance the menu moves is the distance (in pixels) between the incoming item and the selector bar
def rollMenu(self, incomingMenuItem, outgoingMenuItem, timeline):
(group_x, group_y) = self.itemGroup.get_abs_position()
(bar_x, bar_y) = self.glossMgr.get_selector_bar().get_abs_position() # incomingMenuItem.get_menu().getMenuMgr().
(incoming_x, incoming_y) = self.glossMgr.get_selector_bar().get_true_abs_position(incomingMenuItem) #incomingMenuItem.get_abs_position()
#print self.itemGroup.get_abs_position()
#print "Starting group position: " + self.itemGroup.get_abs_position()
if incoming_y > bar_y:
#Then the incoming item is below the selector bar
height_diff = int(self.glossMgr.get_selector_bar().get_height() - self.glossMgr.get_selector_bar().get_height())
print "height diff: " + str(height_diff)
gap = (incoming_y - bar_y) * -1 #- (self.item_gap/2)) * -1
#gap = -65
self.displayMin = self.displayMin+1
self.displayMax = self.displayMax+1
else:
#Then the incoming item is above the selector bar
gap = bar_y - incoming_y# + (self.item_gap/2)
#gap = 65
self.displayMin = self.displayMin-1
self.displayMax = self.displayMax-1
#print "Gap: " + str(gap)
new_y = (group_y + gap)
knots = (\
(group_x, group_y),\
(group_x, new_y )\
)
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
self.behaviour1 = clutter.BehaviourPath(alpha, knots)
self.behaviour2 = clutter.BehaviourOpacity(alpha, outgoingMenuItem.get_opacity(), 0)
#print "Going to: "+ str(new_y)
#print behaviour1.get_knots()
self.behaviour1.apply(self.itemGroup)
self.behaviour2.apply(outgoingMenuItem)
def get_item_gap(self):
return self.item_gap
def get_current_item(self):
return self.menuItems[self.selected]
class ListItem (clutter.Label):
zoomLevel = 0.5
opacityStep = 120
def __init__ (self, menu, itemLabel, y):
clutter.Label.__init__ (self)
glossMgr = menu.getGlossMgr()
self.menu = menu
self.stage = glossMgr.get_stage()
#ItemTexturesGroup is what shows any images / reflections associated with the item
self.itemTexturesGroup = clutter.Group()
#setup the label
font = menu.font
self.set_font_name(font)
self.set_text(itemLabel)
self.color = clutter.Color(0xff, 0xff, 0xff, 0xdd)
self.set_color(self.color)
self.currentOpacity = 255
self.data = itemLabel #By default the items data is simply its label
#The width is the length of the selector bar minus its offset
width = glossMgr.get_selector_bar().get_width() + glossMgr.get_selector_bar().get_x_offset()
self.set_width(width)
self.set_ellipsize(pango.ELLIPSIZE_END)
#Text is actually scaled down in 'regular' position so that it doesn't get jaggies when zoomed in
self.set_scale(self.zoomLevel, self.zoomLevel)
self.currentZoom = 0
#(label_width, label_height) = self.label.get_size()
label_x = 0 #x #self.stage.get_width() - label_width - 50
label_y = y #self.stage.get_height() - label_height
self.set_position(0, y)
#Add textures group and mark whether or not the textures are currently on the stage
self.itemTexturesGroup.show_all()
self.onStage = False
def scaleLabel(self, level, timeline):
#Determine the zooming level
zoomTo=0
opacityTo = 255
if level==0:
zoomTo = self.menu.zoomStep0 #self.zoomLevel * 1.5
opacityTo = self.menu.opacityStep0
self.menu.add(self.itemTexturesGroup)
self.onStage = True
#self.itemTexturesGroup.show_all()
if level==1:
zoomTo = self.menu.zoomStep1
opacityTo = self.menu.opacityStep1
if self.onStage:
self.menu.remove(self.itemTexturesGroup)
self.onStage = False
#self.itemTexturesGroup.hide_all()
if level==2:
zoomTo = self.menu.zoomStep2
opacityTo = self.menu.opacityStep2
if self.onStage:
self.menu.remove(self.itemTexturesGroup)
self.onStage = False
#self.itemTexturesGroup.hide_all()
if (zoomTo == self.currentZoom) and (opacityTo == self.currentOpacity):
return None
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
self.behaviour1 = clutter.BehaviourScale(scale_start=self.currentZoom, scale_end=zoomTo, alpha=alpha) #scale_gravity=clutter.GRAVITY_WEST,
self.behaviour1.set_property("scale-gravity", clutter.GRAVITY_WEST) #As at Clutter r1807 you cannot set the gravity on the line above.
self.behaviour2 = clutter.BehaviourOpacity(opacity_start=self.currentOpacity, opacity_end=opacityTo, alpha=alpha)
self.behaviour1.apply(self)
self.behaviour2.apply(self)
#timeline.connect('completed', self.scale_end_event, zoomTo, opacityTo)
self.currentZoom = zoomTo
self.currentOpacity = opacityTo
def scale_end_event(self, data, zoomTo, opacityTo):
pass
def get_zoom_level(self):
return self.zoomLevel
def add_image_from_path(self, path, x, y):
self.tempTexture = clutter.Texture()
pixbuf = gtk.gdk.pixbuf_new_from_file(path)
tempTexture.set_pixbuf(pixbuf)
self.add_image_from_texture(tempTexture, x, y)
def add_image_from_texture(self, texture):
if texture is None:
print "NO TEXTURE!"
#Scale the image down by half
#xy_ratio = tempTexture.get_width() / self.tempTexture.get_height()
#self.tempTexture.set_width(int(self.stage.get_width() * 0.20)) #30% of the stages width
#self.tempTexture.set_height(self.tempTexture.get_width() * xy_ratio ) #Just makes sure the sizes stay the same
#Rotate appropriately
texture.set_depth(texture.get_width()/2)
texture.set_rotation(clutter.Y_AXIS, 45, (texture.get_width()/2), 0, 0)
self.itemTexturesGroup.add(texture)
#texture.hide() #For some reason this line is occasionally removing the pixbuf from the texture.
#Set position
(abs_x, abs_y) = self.get_position()
#x = abs_x# - self.tempTexture.get_width()
#y = (self.menu.getStage().get_height()/2) - (self.tempTexture.get_height()/2)
#self.tempTexture.set_position(x, y)
if self.menu.useReflection:
self.reflectionTexture = Texture_Reflection(texture)
self.itemTexturesGroup.add(self.reflectionTexture)
self.itemTexturesGroup.show_all()
def set_data(self, data):
self.data = data
def get_data(self):
return self.data
def setAction(self, newAction):
self.action = newAction
def getAction(self):
return self.action
def get_menu(self):
return self.menu