rusefi/firmware/controllers/lua/lua_lib.h

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/**
* file lua_lib.h
*/
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#define ARRAY_EQUALS "function equals(data1, data2) \
\
local index = 1 \
while data1[index] ~= nil do \
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if math.floor(data1[index]) ~= math.floor(data2[index]) then \
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return -1 - index \
end \
index = index + 1 \
end \
if nil ~= data2[index] then \
return -1 - index \
end \
return 0 \
end \
"
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#define LUA_POW " \
function pow(x, power) \
local result = x \
for i = 2, power, 1 \
do \
result = result * x \
end \
return result \
end \
"
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#define PRINT_ARRAY "hexstr = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, \"A\", \"B\", \"C\", \"D\", \"E\", \"F\" } \
\
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function toHexString(num) \
if num == 0 then \
return '0' \
end \
\
local result = \"\" \
while num > 0 do \
local n = num % 16 \
result = hexstr[n + 1] ..result \
num = math.floor(num / 16) \
end \
return result \
end \
\
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function arrayToString(arr) \
local str = \"\" \
local index = 1 \
while arr[index] ~= nil do \
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str = str..\" \"..toHexString(math.floor(arr[index])) \
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index = index + 1 \
end \
return str \
end \
\
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\
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"
// LSB (Least Significant Byte comes first) "Intel"
#define TWO_BYTES_LSB "function getTwoBytesLSB(data, offset, factor) \
return (data[offset + 2] * 256 + data[offset + 1]) * factor \
end"
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// Little-endian System, "Intel"
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#define SET_TWO_BYTES " function setTwoBytes(data, offset, value) \
value = math.floor(value) \
data[offset + 2] = value >> 8 \
data[offset + 1] = value & 0xff \
end \
"
// MOTOROLA order, MSB (Most Significant Byte/Big Endian) comes first.
#define TWO_BYTES_MSB "function getTwoBytesMSB(data, offset, factor) \
return (data[offset + 1] * 256 + data[offset + 2]) * factor \
end"
#define SET_TWO_BYTES_MSB " function setTwoBytesMsb(data, offset, value) \
value = math.floor(value) \
data[offset + 1] = value >> 8 \
data[offset + 2] = value & 0xff \
end \
"
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// one day we shall get Preprocessor macros with C++11 raw string literals
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=55971
#define GET_BIT_RANGE_LSB " \
function getBitRange(data, bitIndex, bitWidth) \
byteIndex = bitIndex >> 3 \
shift = bitIndex - byteIndex * 8 \
value = data[1 + byteIndex] \
if (shift + bitWidth > 8) then \
value = value + data[2 + byteIndex] * 256 \
end \
mask = (1 << bitWidth) - 1 \
return (value >> shift) & mask \
end \
"