fome-fw/firmware/controllers/core/big_buffer.cpp

62 lines
1.4 KiB
C++

#include "pch.h"
#include "big_buffer.h"
static BigBufferUser s_currentUser;
// this buffer requires 4 byte alignment
// Some users place C++ objects in this memory, and that has certain alignment
// requirements.
static __attribute__((aligned(4))) uint8_t s_bigBuffer[BIG_BUFFER_SIZE];
#if EFI_UNIT_TEST
BigBufferUser getBigBufferCurrentUser() {
return s_currentUser;
}
#endif // EFI_UNIT_TEST
static void releaseBuffer(void* bufferPtr, BigBufferUser user) {
if (bufferPtr != &s_bigBuffer || user != s_currentUser) {
// todo: panic!
}
s_currentUser = BigBufferUser::None;
}
BigBufferHandle::BigBufferHandle(void* buffer, BigBufferUser user)
: m_bufferPtr(buffer)
, m_user(user)
{
}
BigBufferHandle::BigBufferHandle(BigBufferHandle&& other) {
// swap contents of the two objects, the destructor will clean up the old object
std::swap(m_bufferPtr, other.m_bufferPtr);
std::swap(m_user, other.m_user);
}
BigBufferHandle& BigBufferHandle::operator= (BigBufferHandle&& other) {
// swap contents of the two objects, the destructor will clean up the old object
std::swap(m_bufferPtr, other.m_bufferPtr);
std::swap(m_user, other.m_user);
return *this;
}
BigBufferHandle::~BigBufferHandle() {
if (m_bufferPtr) {
releaseBuffer(m_bufferPtr, m_user);
}
}
BigBufferHandle getBigBuffer(BigBufferUser user) {
if (s_currentUser != BigBufferUser::None) {
// fatal
return {};
}
s_currentUser = user;
return BigBufferHandle(s_bigBuffer, user);
}