srsLTE/lib/include/srslte/common/fsm.h

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/*
* Copyright 2013-2020 Software Radio Systems Limited
*
* This file is part of srsLTE.
*
* srsLTE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* srsLTE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* A copy of the GNU Affero General Public License can be found in
* the LICENSE file in the top-level directory of this distribution
* and at http://www.gnu.org/licenses/.
*
*/
#ifndef SRSLTE_FSM_H
#define SRSLTE_FSM_H
#include "choice_type.h"
#include <cassert>
#include <cstdio>
#include <cstring>
#include <limits>
#include <memory>
#include <tuple>
namespace srslte {
// using same_state = mpark::monostate;
struct same_state {
};
namespace fsm_details {
//! Visitor to get a state's name string
struct state_name_visitor {
template <typename State>
void operator()(State&& s)
{
name = s.name();
}
const char* name = "invalid state";
};
template <typename TargetVariant, typename PrevState>
struct variant_convert {
template <typename State>
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void operator()(State& s)
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{
static_assert(not std::is_same<typename std::decay<State>::type, typename std::decay<PrevState>::type>::value,
"State cannot transition to itself.\n");
if (p != nullptr) {
srslte::get<PrevState>(*v).exit();
}
v->transit(std::move(s));
srslte::get<State>(*v).enter();
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}
TargetVariant* v;
PrevState* p;
};
struct fsm_helper {
//! Metafunction to determine if FSM can hold given State type
template <typename FSM>
using get_fsm_state_list = decltype(std::declval<typename FSM::derived_view>().states);
template <typename FSM, typename State>
using enable_if_fsm_state = typename get_fsm_state_list<FSM>::template enable_if_can_hold<State>;
template <typename FSM, typename State>
using disable_if_fsm_state = typename get_fsm_state_list<FSM>::template disable_if_can_hold<State>;
struct enter_visitor {
template <typename State>
void operator()(State&& s)
{
s.do_enter();
}
};
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//! Stayed in same state
template <typename FSM, typename PrevState>
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static void handle_state_change(FSM* f, same_state* s, PrevState* p)
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{
// do nothing
}
//! TargetState is type-erased (a choice). Apply its stored type to the fsm current state
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template <typename FSM, typename... Args, typename PrevState>
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static void handle_state_change(FSM* f, choice_t<Args...>* s, PrevState* p)
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{
fsm_details::variant_convert<decltype(f->states), PrevState> visitor{.v = &f->states, .p = p};
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s->visit(visitor);
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}
//! Simple state transition in FSM
template <typename FSM, typename State, typename PrevState>
static enable_if_fsm_state<FSM, State> handle_state_change(FSM* f, State* s, PrevState* p)
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{
static_assert(not std::is_same<State, PrevState>::value, "State cannot transition to itself.\n");
if (p != nullptr) {
srslte::get<PrevState>(f->states).exit();
}
f->states.transit(std::move(*s));
srslte::get<State>(f->states).do_enter();
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}
//! State not present in current FSM. Attempt state transition in parent FSM in the case of NestedFSM
template <typename FSM, typename State, typename PrevState>
static disable_if_fsm_state<FSM, State> handle_state_change(FSM* f, State* s, PrevState* p)
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{
static_assert(FSM::is_nested, "State is not present in the FSM list of valid states");
if (p != nullptr) {
srslte::get<PrevState>(f->states).exit();
}
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handle_state_change(f->parent_fsm()->derived(), s, static_cast<typename FSM::derived_t*>(f));
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}
//! Trigger Event, that will result in a state transition
template <typename FSM, typename Event>
struct trigger_visitor {
trigger_visitor(FSM* f_, Event&& ev_) : f(f_), ev(std::forward<Event>(ev_)) {}
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//! Trigger visitor callback for the current state
template <typename CurrentState>
void operator()(CurrentState& s)
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{
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call_trigger(&s);
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}
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//! Compute next state type
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template <typename State>
using NextState = decltype(std::declval<FSM>().react(std::declval<State&>(), std::declval<Event>()));
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//! In case a react(CurrentState&, Event) method is found
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template <typename State>
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auto call_trigger(State* current_state) -> NextState<State>
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{
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static_assert(not std::is_same<NextState<State>, State>::value, "State cannot transition to itself.\n");
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auto target_state = f->react(*current_state, std::move(ev));
fsm_helper::handle_state_change(f, &target_state, current_state);
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return target_state;
}
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//! No react method found. Try forward trigger to HSM
template <typename State, typename... Args>
void call_trigger(State* current_state, Args&&... args)
{
call_trigger2(current_state);
}
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//! In case a react(CurrentState&, Event) method is not found, but we are in a NestedFSM with a trigger method
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template <typename State>
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auto call_trigger2(State* s) -> decltype(std::declval<State>().trigger(std::declval<Event>()))
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{
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s->trigger(std::move(ev));
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}
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//! No trigger or react method found. Do nothing
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void call_trigger2(...) {}
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FSM* f;
Event ev;
};
};
} // namespace fsm_details
//! Base class for states and FSMs
class state_t
{
public:
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state_t() = default;
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virtual const char* name() const = 0;
void do_enter() { enter(); }
void do_exit() { exit(); }
protected:
virtual void enter() {}
virtual void exit() {}
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};
//! CRTP Class for all non-nested FSMs
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template <typename Derived>
class fsm_t : public state_t
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{
protected:
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// get access to derived protected members from the base
class derived_view : public Derived
{
public:
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using derived_t = Derived;
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using Derived::react;
using Derived::states;
};
public:
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static const bool is_nested = false;
template <typename... States>
struct state_list : public choice_t<States...> {
using base_t = choice_t<States...>;
template <typename... Args>
state_list(Args&&... args) : base_t(std::forward<Args>(args)...)
{
if (not Derived::is_nested) {
fsm_details::fsm_helper::enter_visitor visitor{};
this->visit(visitor);
}
}
template <typename State>
void transit(State&& s)
{
this->template emplace<State>(std::forward<State>(s));
}
};
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// Push Events to FSM
template <typename Ev>
void trigger(Ev&& e)
{
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fsm_details::fsm_helper::trigger_visitor<derived_view, Ev> visitor{derived(), std::forward<Ev>(e)};
derived()->states.visit(visitor);
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}
template <typename State>
bool is_in_state() const
{
return derived()->states.template is<State>();
}
template <typename State>
const State* get_state() const
{
return srslte::get_if<State>(derived()->states);
}
const char* get_state_name() const
{
fsm_details::state_name_visitor visitor{};
derived()->states.visit(visitor);
return visitor.name;
}
//! Static method to check if State belongs to the list of possible states
template <typename State>
constexpr static bool can_hold_state()
{
return fsm_details::fsm_helper::get_fsm_state_list<fsm_t<Derived> >::template can_hold_type<State>();
}
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protected:
friend struct fsm_details::fsm_helper;
// Access to CRTP derived class
derived_view* derived() { return static_cast<derived_view*>(this); }
const derived_view* derived() const { return static_cast<const derived_view*>(this); }
void do_enter()
{
enter();
fsm_details::fsm_helper::enter_visitor visitor{};
derived()->states.visit(visitor);
}
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};
template <typename Derived, typename ParentFSM>
class nested_fsm_t : public fsm_t<Derived>
{
public:
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using base_t = nested_fsm_t<Derived, ParentFSM>;
using parent_t = ParentFSM;
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static const bool is_nested = true;
explicit nested_fsm_t(ParentFSM* parent_fsm_) : fsm_ptr(parent_fsm_) {}
// Get pointer to outer FSM in case of HSM
const parent_t* parent_fsm() const { return fsm_ptr; }
parent_t* parent_fsm() { return fsm_ptr; }
protected:
using parent_fsm_t = ParentFSM;
ParentFSM* fsm_ptr = nullptr;
};
} // namespace srslte
#endif // SRSLTE_FSM_H