mirror of https://github.com/PentHertz/srsLTE.git
f2a56c9139
- the consumer does multi-staged waiting: 1. spins first across all queues in a RR fashion 2. each queue access is done with a try_lock. 3. if the try_lock fails, it increases the number of spins needed 2. if no queue had data, the consumer sleeps for 100 usec. - no differentiation between queues, in terms of notification features |
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.. | ||
hdr | ||
src | ||
test | ||
CMakeLists.txt | ||
ue.conf.example |