Do not recover paralysis immediately preceding heals
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@ -61,7 +61,7 @@ local function recover()
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end
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end
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end
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if Combat.isParalyzed() then
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if Combat.isParalyzed() and not Control.canDie() then
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local heals = Inventory.contains("paralyze_heal", "full_restore")
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if heals then
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Inventory.use(heals, nil, true)
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