css_content/materials/de_aztec/ground01_blend.vmt

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"WorldVertexTransition"
{
"$baseTexture" "de_aztec/ground01grass"
"$basetexture2" "de_aztec/ground01dirt"
$normalmapalphaenvmapmask 1
"$surfaceprop" "dirt"
"%tooltexture" "de_aztec/tooltextures/ground01_blendtool"
"$envmap" "env_cubemap"
"$envmaptint" "[ .81 .81 .81]"
"$envmapcontrast" "1"
"$bumpmap" "de_aztec/ground01grass_normal"
"$bumpmap2" "de_aztec/ground01dirt_normal"
"%keywords" "cstrike"
}