hl2_ep2_content/particles/combineball.pcf

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2014-03-10 19:42:46 -07:00
<!-- dmx encoding binary 2 format pcf 1 -->
HDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorscale emission to used control pointsoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxlifetime_minlifetime_maxlifetime_random_exponentdistance fade rangestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentuse animation rate as FPSanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuntitleduC<43><7F>
A<EFBFBD><EFBFBD>Z<EFBFBD><EFBFBD>gGcombineball<00>|<7C>g1h<31>K<EFBFBD><4B><EFBFBD>3<EFBFBD><33><11> emit_continuously_<><5F><EFBFBD>Ԑ,H<><><EA8A85><EFBFBD> Position Within Sphere Random<00>{<7B><>cDF<44><46><EFBFBD><01>kE Lifetime RandomM<>r<EFBFBD><16> E<>7;&fkh<6B> Movement Lock to Control Point(@<40><><EFBFBD>:J<>8v<38>&t<>% Lifespan Decay<00><>7y<>:L<><4C>6<EFBFBD>&[<5B>^ render_animated_spritesyW~<7E><><EFBFBD><EFBFBD>H<EFBFBD>̃<EFBFBD>3<EFBFBD>=effects\ar2_altfire1.vmt
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