hl2_ep2_content/particles/combineball.pcf

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<!-- dmx encoding binary 2 format pcf 1 -->
HDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorscale emission to used control pointsoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxlifetime_minlifetime_maxlifetime_random_exponentdistance fade rangestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentuse animation rate as FPSanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuntitleduCþñ
A¨øZÿ€gGcombineball<00>|Ÿg1hýK¶ÙÑ3¾úë emit_continuously_ƒÛÔÔ<C394>,H¯ꊅ‚¬é Position Within Sphere Randomÿ{¦©cDF€Ýú<01>kE Lifetime RandomMÏr¡<16> Eš7;&fkh— Movement Lock to Control Point(@ì¿ç:JŒ8vÕ&tÚ% Lifespan Decay¾è7yÐ:L¯é6¬&[Ž^ render_animated_spritesyW~¹æ¾H¹Ìƒ=effects\ar2_altfire1.vmt
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