hl2_ep2_content/materials/props/metalstainless01.vmt

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmapAlphaBlend
// Uncomment this if you add an alpha channel to the base texture
// "$translucent" 1
"$basetexture" "props/metalstainless01"
"$surfaceprop" "metal"
}