hl2_ep2_content/scripts/game_sounds_weapons.txt

1567 lines
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Plaintext

// HL2 Weapons
// *******
// BULLETS
"Bullets.DefaultNearmiss"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR07.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
}
}
"Bullets.GunshipNearmiss"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_140dB"
"pitch" "50"
"rndwave"
{
"wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR05.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR12.wav"
}
}
"Bullets.StriderNearmiss"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_120dB"
"pitch" "75"
"rndwave"
{
"wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
"wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
}
}
"FX_RicochetSound.Ricochet"
{
"channel" "CHAN_STATIC"
"volume" "0.5, 0.6"
"soundlevel" "SNDLVL_80dB"
"pitch" "90, 110"
"rndwave"
{
"wave" "weapons/fx/rics/ric1.wav"
"wave" "weapons/fx/rics/ric2.wav"
"wave" "weapons/fx/rics/ric3.wav"
"wave" "weapons/fx/rics/ric4.wav"
"wave" "weapons/fx/rics/ric5.wav"
}
}
"FuncTank.Fire"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_130dB"
"pitch" "100, 120"
"rndwave"
{
"wave" "weapons/ar1/ar1_1.wav"
"wave" "weapons/ar1/ar1_2.wav"
}
}
// *******
// WEAPONS
// weapon_ar2.txt
"Weapon_AR2.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_empty.wav"
}
"Weapon_AR2.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_reload.wav"
}
"Weapon_AR2.Reload_Rotate"
{
"channel" "CHAN_ITEM"
"volume" "0.9"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_reload_rotate.wav"
}
"Weapon_AR2.Reload_Push"
{
"channel" "CHAN_ITEM"
"volume" "0.9"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_reload_push.wav"
}
"Weapon_AR2.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "85,95"
"rndwave"
{
"wave" "weapons/ar2/fire1.wav"
}
}
"Weapon_AR2.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_zoomin.wav"
}
"Weapon_AR2.Special2"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_zoomout.wav"
}
"Weapon_AR2.Double"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "weapons/ar2/ar2_altfire.wav"
}
"Weapon_AR2.NPC_Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/npc_ar2_reload.wav"
}
"Weapon_AR2.NPC_Double"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "weapons/ar2/npc_ar2_altfire.wav"
}
"Weapon_AR2.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
"wave" "^weapons/ar1/ar1_dist1.wav"
}
"Weapon_functank.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"wave" "^weapons/ar1/ar1_dist1.wav"
}
// weapon_binoculars.txt
"Weapon_Binoculars.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/binoculars/binoculars_zoomin.wav"
}
"Weapon_Binoculars.Special2"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/binoculars/binoculars_zoomout.wav"
}
"Weapon_Binoculars.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/binoculars/binoculars_zoommax.wav"
}
// weapon_brickbat.txt
"Weapon_Brickbat.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "physics/wood/wood_box_impact_hard1.wav"
}
"Weapon_Bugbait.Splat"
{
"channel" "CHAN_WEAPON"
"volume" "0.75"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,115"
"rndwave"
{
"wave" "weapons/bugbait/bugbait_squeeze1.wav"
"wave" "weapons/bugbait/bugbait_squeeze2.wav"
"wave" "weapons/bugbait/bugbait_squeeze3.wav"
}
}
"Weapon_CombineGuard.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/cguard/charging.wav"
}
// weapon_crowbar.txt
"Weapon_Crowbar.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_105dB"
"pitch" "95,100"
"wave" "weapons/iceaxe/iceaxe_swing1.wav"
}
"Weapon_Crowbar.Melee_Hit"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_105dB"
"pitch" "98,102"
"rndwave"
{
"wave" "physics/flesh/flesh_impact_bullet3.wav"
"wave" "physics/flesh/flesh_impact_bullet4.wav"
"wave" "physics/flesh/flesh_impact_bullet5.wav"
}
}
"Weapon_Crowbar.Melee_HitWorld"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_90dB"
"pitch" "90,120"
"rndwave"
{
"wave" "weapons/crowbar/crowbar_impact1.wav"
"wave" "weapons/crowbar/crowbar_impact2.wav"
}
}
// weapon_extinguisher.txt
"Weapon_Extinguisher.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_empty.wav"
}
"Weapon_Extinguisher.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_reload.wav"
}
"Weapon_Extinguisher.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_105dB"
"wave" "weapons/extinguisher/fire1.wav"
}
"Weapon_Extinguisher.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_105dB"
"wave" "weapons/extinguisher/release1.wav"
}
"Weapon_Extinguisher.Double"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_105dB"
"wave" "weapons/ar2/ar2_altfire.wav"
}
"Weapon_Extinguisher.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_105dB"
"pitch" "95,105"
"wave" "weapons/ar2/npc_ar2_fire1.wav"
}
"Weapon_Extinguisher.NPC_Double"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_105dB"
"wave" "weapons/ar2/npc_ar2_altfire.wav"
}
"Weapon_Extinguisher.NPC_Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/npc_ar2_reload.wav"
}
// weapon_flaregun.txt
"Weapon_FlareGun.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "weapons/flaregun/fire.wav"
}
"Weapon_FlareGun.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/flaregun/reload.wav"
}
"Weapon_FlareGun.Burn"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_NORM"
"volume" "0.65"
"wave" "weapons/flaregun/burn.wav"
}
// weapon_gauss.txt
"Weapon_Gauss.ChargeLoop"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/gauss/chargeloop.wav"
}
// weapon_irifle.txt
"Weapon_IRifle.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/ar2/ar2_empty.wav"
}
"Weapon_IRifle.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" ")weapons/irifle/irifle_fire2.wav"
}
// weapon_physcannon.txt
"Weapon_PhysCannon.Launch"
{
"channel" "CHAN_WEAPON"
"volume" "0.57"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "110,120"
"rndwave"
{
"wave" ")weapons/physcannon/superphys_launch1.wav"
"wave" ")weapons/physcannon/superphys_launch2.wav"
"wave" ")weapons/physcannon/superphys_launch4.wav"
}
}
"Weapon_MegaPhysCannon.Launch"
{
"channel" "CHAN_WEAPON"
"volume" "0.6"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "130,140"
"rndwave"
{
"wave" "weapons/physcannon/superphys_launch1.wav"
"wave" "weapons/physcannon/superphys_launch2.wav"
"wave" "weapons/physcannon/superphys_launch3.wav"
"wave" "weapons/physcannon/superphys_launch4.wav"
}
}
"Weapon_PhysCannon.Charge"
{
"channel" "CHAN_ITEM"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/physcannon/physcannon_charge.wav"
}
"Weapon_MegaPhysCannon.Charge"
{
"channel" "CHAN_ITEM"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"pitch" "70,80"
"wave" "weapons/physcannon/physcannon_charge.wav"
}
"Weapon_PhysCannon.DryFire"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/physcannon/physcannon_dryfire.wav"
}
"Weapon_MegaPhysCannon.DryFire"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"pitch" "70,80"
"wave" "weapons/physcannon/physcannon_dryfire.wav"
}
"Weapon_PhysCannon.Pickup"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_105dB"
"wave" ")weapons/physcannon/physcannon_pickup.wav"
}
"Weapon_MegaPhysCannon.Pickup"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_105dB"
"pitch" "70,80"
"wave" "weapons/physcannon/physcannon_pickup.wav"
}
"Weapon_PhysCannon.OpenClaws"
{
"channel" "CHAN_VOICE"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/physcannon/physcannon_claws_open.wav"
}
"Weapon_PhysCannon.CloseClaws"
{
"channel" "CHAN_VOICE"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/physcannon/physcannon_claws_close.wav"
}
"Weapon_PhysCannon.Drop"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_105dB"
"wave" ")weapons/physcannon/physcannon_drop.wav"
}
"Weapon_MegaPhysCannon.Drop"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_105dB"
"pitch" "50,60"
"wave" "weapons/physcannon/physcannon_drop.wav"
}
"Weapon_PhysCannon.HoldSound"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/physcannon/hold_loop.wav"
}
"Weapon_MegaPhysCannon.HoldSound"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NORM"
"pitch" "100"
"wave" "weapons/physcannon/superphys_hold_loop.wav"
}
"Weapon_MegaPhysCannon.ChargeZap"
{
"channel" "CHAN_VOICE"
"volume" "0.1"
"soundlevel" "SNDLVL_NORM"
"pitch" "90,110"
"rndwave"
{
"wave" "weapons/physcannon/superphys_small_zap1.wav"
"wave" "weapons/physcannon/superphys_small_zap2.wav"
"wave" "weapons/physcannon/superphys_small_zap3.wav"
"wave" "weapons/physcannon/superphys_small_zap4.wav"
}
}
"Weapon_PhysCannon.TooHeavy"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_NORM"
"pitch" "100"
"wave" "weapons/physcannon/physcannon_tooheavy.wav"
}
// weapon_physgun.txt
"Weapon_Physgun.On"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/physgun_on.wav"
}
"Weapon_Physgun.Off"
{
"channel" "CHAN_ITEM"
"volume" "0.42"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/physgun_off.wav"
}
"Weapon_Physgun.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.42"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "weapons/flaregun/impact.wav"
}
"Weapon_Physgun.LockedOn"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NORM"
"pitch" "90"
"wave" "weapons/physgun_loop1.wav"
}
"Weapon_Physgun.Scanning"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/physgun_loop2.wav"
}
"Weapon_Physgun.LightObject"
{
"channel" "CHAN_STATIC"
"volume" "0.1"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/physgun_loop3.wav"
}
"Weapon_Physgun.HeavyObject"
{
"channel" "CHAN_STATIC"
"volume" "0.1"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/physgun_loop4.wav"
}
// weapon_pistol.txt
"Weapon_Pistol.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/pistol/pistol_reload1.wav"
}
"Weapon_Pistol.NPC_Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/smg1/smg1_reload.wav"
}
"Weapon_Pistol.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/pistol/pistol_empty.wav"
}
"Weapon_Pistol.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,102"
"wave" ")weapons/pistol/pistol_fire2.wav"
}
"Weapon_Pistol.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "90,120"
"wave" "^weapons/pistol/pistol_fire3.wav"
}
"Weapon_Pistol.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/smg1/switch_single.wav"
}
"Weapon_Pistol.Special2"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" ")SNDLVL_NORM"
"wave" "weapons/smg1/switch_burst.wav"
}
"Weapon_Pistol.Burst"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,105"
"wave" "^weapons/smg1/smg1_fireburst1.wav"
}
// weapon_rpg.txt
"Weapon_RPG.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" ")weapons/rpg/rocketfire1.wav"
}
"Weapon_RPG.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "weapons/rpg/rocketfire1.wav"
}
"Weapon_RPG.LaserOn"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_zoomin.wav"
}
"Weapon_RPG.LaserOff"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_zoomout.wav"
}
// weapon_shotgun.txt
"Weapon_Shotgun.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"pitch" "95,100"
"wave" "weapons/shotgun/shotgun_empty.wav"
}
"Weapon_Shotgun.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "weapons/shotgun/shotgun_reload1.wav"
"wave" "weapons/shotgun/shotgun_reload2.wav"
"wave" "weapons/shotgun/shotgun_reload3.wav"
}
}
"Weapon_Shotgun.Special1"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/shotgun/shotgun_cock.wav"
}
"Weapon_Shotgun.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.86"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,101"
"rndwave"
{
// "wave" "weapons/shotgun/shotgun_fire2.wav"
// "wave" "weapons/shotgun/shotgun_fire6.wav"
"wave" "weapons/shotgun/shotgun_fire7.wav"
}
}
"Weapon_Shotgun.Double"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "90,95"
"wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
}
"Weapon_Shotgun.NPC_Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "weapons/shotgun/shotgun_reload1.wav"
"wave" "weapons/shotgun/shotgun_reload2.wav"
"wave" "weapons/shotgun/shotgun_reload3.wav"
}
}
"Weapon_Shotgun.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.95"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,101"
"wave" "weapons/shotgun/shotgun_fire6.wav"
}
// weapon_smg1.txt
"Weapon_SMG1.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/smg1/smg1_reload.wav"
}
"Weapon_SMG1.NPC_Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/smg1/smg1_reload.wav"
}
"Weapon_SMG1.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/pistol/pistol_empty.wav"
}
"Weapon_SMG1.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.55"
"soundlevel" "SNDLVL_90db"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"wave" ")weapons/smg1/smg1_fire1.wav"
}
"Weapon_SMG1.Double"
{
"channel" "CHAN_WEAPON"
"volume" "0.61"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" ")weapons/ar2/ar2_altfire.wav"
}
"Weapon_SMG1.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "95,105"
"wave" "^weapons/smg1/npc_smg1_fire1.wav"
}
"Weapon_SMG1.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/smg1/switch_single.wav"
}
"Weapon_SMG1.Special2"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/smg1/switch_burst.wav"
}
"Weapon_SMG1.Burst"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,105"
"wave" "^weapons/smg1/smg1_fire1.wav"
}
// weapon_sniperrifle.txt
"Weapon_SniperRifle.Special1"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_zoomin.wav"
}
"Weapon_SniperRifle.Special2"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_zoomout.wav"
}
"Weapon_SniperRifle.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_reload.wav"
}
"Weapon_SniperRifle.NPC_Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/sniper/sniper_reload.wav"
}
"Weapon_SniperRifle.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,102"
"wave" "weapons/sniper/sniper_fire.wav"
}
"Weapon_SniperRifle.NPC_Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "98,102"
"wave" "weapons/sniper/sniper_fire.wav"
}
"Weapon_StunStick.Swing"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"pitch" "95,102"
"rndwave"
{
"wave" "weapons/stunstick/stunstick_swing1.wav"
"wave" "weapons/stunstick/stunstick_swing2.wav"
}
}
"Weapon_StunStick.Melee_Miss"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "weapons/stunstick/stunstick_swing1.wav"
"wave" "weapons/stunstick/stunstick_swing2.wav"
}
}
"Weapon_StunStick.Melee_Hit"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_105dB"
"pitch" "98,102"
"rndwave"
{
"wave" "weapons/stunstick/stunstick_fleshhit1.wav"
"wave" "weapons/stunstick/stunstick_fleshhit2.wav"
}
}
"Weapon_StunStick.Melee_HitWorld"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_105dB"
"pitch" "98,102"
"rndwave"
{
"wave" "weapons/stunstick/stunstick_impact1.wav"
"wave" "weapons/stunstick/stunstick_impact2.wav"
}
}
"Weapon_StunStick.Activate"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"pitch" "98,102"
"rndwave"
{
"wave" "weapons/stunstick/spark1.wav"
"wave" "weapons/stunstick/spark2.wav"
"wave" "weapons/stunstick/spark3.wav"
}
}
"Weapon_StunStick.Deactivate"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"pitch" "98,102"
"rndwave"
{
"wave" "weapons/stunstick/spark1.wav"
"wave" "weapons/stunstick/spark2.wav"
"wave" "weapons/stunstick/spark3.wav"
}
}
"WeaponFrag.Throw"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "weapons/slam/throw.wav"
}
"WeaponFrag.Roll"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "weapons/slam/throw.wav"
}
"Weapon_Mortar.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"pitch" "90,110"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "^weapons/mortar/mortar_fire1.wav"
}
"Weapon_Mortar.Incomming"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"pitch" "90,110"
"soundlevel" "SNDLVL_120dB"
"wave" "weapons/mortar/mortar_shell_incomming1.wav"
}
"Weapon_Mortar.Impact"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"rndwave"
{
"wave" "weapons/mortar/mortar_explode1.wav"
"wave" "weapons/mortar/mortar_explode2.wav"
"wave" "weapons/mortar/mortar_explode3.wav"
}
}
"Func_Tank.BeginUse"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/shotgun/shotgun_cock.wav"
}
// weapon_357
"Weapon_357.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.93"
"soundlevel" "SNDLVL_GUNFIRE"
"pitch" "88,93"
"rndwave"
{
"wave" ")weapons/357/357_fire2.wav"
"wave" ")weapons/357/357_fire3.wav"
}
}
"Weapon_357.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/357/reload1.wav"
}
"Weapon_357.OpenLoader"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/357/357_reload1.wav"
}
"Weapon_357.RemoveLoader"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/357/357_reload4.wav"
}
"Weapon_357.ReplaceLoader"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/357/357_reload3.wav"
}
"Weapon_357.Spin"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/357/357_spin1.wav"
}
// weapon_crossbow
"Weapon_Crossbow.Single"
{
"channel" "CHAN_WEAPON"
"volume" "0.61"
"soundlevel" "SNDLVL_NORM"
"pitch" "93,108"
"wave" "weapons/crossbow/fire1.wav"
}
"Weapon_Crossbow.Reload"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"pitch" "93,108"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/crossbow/reload1.wav"
}
"Weapon_Crossbow.BoltFly"
{
"channel" "CHAN_VOICE"
"volume" "0.6"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/crossbow/bolt_fly4.wav"
}
"Weapon_Crossbow.BoltElectrify"
{
"channel" "CHAN_WEAPON"
"volume" "0.6"
"pitch" "93,108"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "weapons/crossbow/bolt_load1.wav"
"wave" "weapons/crossbow/bolt_load2.wav"
}
}
"Weapon_Crossbow.BoltHitBody"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"pitch" "93,108"
"soundlevel" "SNDLVL_80db"
"rndwave"
{
"wave" "weapons/crossbow/hitbod1.wav"
"wave" "weapons/crossbow/hitbod2.wav"
}
}
"Weapon_Crossbow.BoltHitWorld"
{
"channel" "CHAN_BODY"
"volume" ".95,1.0"
"pitch" "110,130"
"soundlevel" "SNDLVL_80db"
"wave" "weapons/crossbow/hit1.wav"
}
"Weapon_Crossbow.BoltSkewer"
{
"channel" "CHAN_STATIC"
"volume" "0.9"
"soundlevel" "SNDLVL_90db"
"pitch" "90,110"
"wave" "weapons/crossbow/bolt_skewer1.wav"
}
// *************
// BASE GRENADES
"BaseExplosionEffect.Sound"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "^weapons/explode3.wav"
"wave" "^weapons/explode4.wav"
"wave" "^weapons/explode5.wav"
}
}
"WaterExplosionEffect.Sound"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_140dB"
"pitch" "80,130"
"rndwave"
{
"wave" "^weapons/underwater_explode3.wav"
"wave" "^weapons/underwater_explode4.wav"
}
}
"BaseGrenade.Explode"
{
"channel" "CHAN_VOICE"
"volume" "0.45"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "weapons/debris1.wav"
"wave" "weapons/debris2.wav"
"wave" "weapons/debris3.wav"
}
}
"BaseGrenade.StopSounds"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"BaseGrenade.BounceSound"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/slam/bounce1.wav"
}
"GrenadeBeam.HitSound"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "weapons/fx/rics/laser_ric1.wav"
"wave" "weapons/fx/rics/laser_ric2.wav"
"wave" "weapons/fx/rics/laser_ric3.wav"
}
}
"GrenadeBottle.Detonate"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "physics/glass/glass_bottle_break2.wav"
}
}
"GrenadeBugBait.Splat"
{
"channel" "CHAN_WEAPON"
"volume" "0.9"
"soundlevel" "SNDLVL_80dB"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/bugbait/bugbait_impact1.wav"
"wave" "weapons/bugbait/bugbait_impact3.wav"
}
}
"GrenadeHomer.StopSounds"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"Grenade_Molotov.Detonate"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "physics/glass/glass_bottle_break2.wav"
}
}
"GrenadePathfollower.StopSounds"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"GrenadeScanner.StopSound"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"TripwireGrenade.ShootRope"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "weapons/tripwire/ropeshoot.wav"
}
// Alyx's EMP effect
"AlyxEMP.Charge"
{
"channel" "CHAN_WEAPON"
"volume" "0.65"
"soundlevel" "SNDLVL_90dB"
"pitch" "100,120"
//"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
"wave" "weapons/stunstick/alyx_stunner2.wav"
}
"AlyxEMP.Discharge"
{
"channel" "CHAN_WEAPON"
"volume" "0.65"
"soundlevel" "SNDLVL_90dB"
"pitch" "100,120"
"rndwave"
{
"wave" "weapons/stunstick/alyx_stunner1.wav"
"wave" "weapons/stunstick/alyx_stunner2.wav"
}
}
"AlyxEMP.Stop"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
// **************
// BASE CHARACTER
"GenericNPC.GunSound"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"rndwave"
{
"wave" "^weapons/ar1/ar1_dist1.wav"
"wave" "^weapons/ar1/ar1_dist1.wav"
"wave" "^weapons/ar1/ar1_dist2.wav"
}
}
"Grenade.Blip"
{
"channel" "CHAN_WEAPON"
"volume" "0.95"
"soundlevel" "SNDLVL_70dB"
"wave" "weapons/grenade/tick1.wav"
}
///*********
// SLAMZ
///*********
"Weapon_SLAM.SatchelThrow"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "weapons/slam/throw.wav"
}
"Weapon_SLAM.TripMineMode"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "weapons/slam/mine_mode.wav"
}
"Weapon_SLAM.SatchelDetonate"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "weapons/slam/buttonclick.wav"
}
"TripmineGrenade.Place"
{
"channel" "CHAN_WEAPON"
"volume" "0.95"
"soundlevel" "SNDLVL_70dB"
"wave" "weapons/tripwire/hook.wav"
}
"TripmineGrenade.Activate"
{
"channel" "CHAN_WEAPON"
"volume" "0.95"
"soundlevel" "SNDLVL_70dB"
"wave" "weapons/tripwire/mine_activate.wav"
}