hl2_ep2_content/scripts/npc_sounds_antlionguard.txt

199 lines
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"NPC_AntlionGuard.SniffFound"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/antlion_guard/sniff_found1.wav"
}
"NPC_AntlionGuard.Shove"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "90,100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/antlion_guard/shove1.wav"
}
"NPC_AntlionGuard.HitHard"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "90,100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/antlion_guard/shove1.wav"
}
"NPC_AntlionGuard.StepLight"
{
"channel" "CHAN_STATIC"
"volume" "0.250, 0.500"
"pitch" "70, 80"
"soundlevel" "SNDLVL_85db"
"rndwave"
{
"wave" "npc/antlion_guard/foot_light1.wav"
"wave" "npc/antlion_guard/foot_light2.wav"
}
}
"NPC_AntlionGuard.StepHeavy"
{
"channel" "CHAN_STATIC"
"volume" "0.500, 0.750"
"pitch" "70, 85"
"soundlevel" "SNDLVL_90db"
"rndwave"
{
"wave" "npc/antlion_guard/foot_heavy1.wav"
"wave" "npc/antlion_guard/foot_heavy2.wav"
}
}
"NPC_AntlionGuard.Inside.StepLight"
{
"channel" "CHAN_STATIC"
"volume" "0.250, 0.500"
"pitch" "70, 80"
"soundlevel" "SNDLVL_85db"
"rndwave"
{
"wave" "npc/antlion_guard/foot_light1.wav"
"wave" "npc/antlion_guard/foot_light2.wav"
}
}
"NPC_AntlionGuard.Inside.StepHeavy"
{
"channel" "CHAN_STATIC"
"volume" "0.500, 0.750"
"pitch" "70, 85"
"soundlevel" "SNDLVL_90db"
"rndwave"
{
"wave" "npc/antlion_guard/foot_heavy1.wav"
"wave" "npc/antlion_guard/foot_heavy2.wav"
}
}
"NPC_AntlionGuard.Anger"
{
"channel" "CHAN_VOICE"
"volume" "0.850, 1.000"
"pitch" "100"
"soundlevel" "SNDLVL_100dB"
"rndwave"
{
"wave" "npc/antlion_guard/angry1.wav"
"wave" "npc/antlion_guard/angry2.wav"
"wave" "npc/antlion_guard/angry3.wav"
}
}
"NPC_AntlionGuard.GrowlHigh"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_100db"
"wave" "npc/antlion_guard/growl_high.wav"
}
"NPC_AntlionGuard.GrowlIdle"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_80db"
"wave" "npc/antlion_guard/growl_idle.wav"
}
"NPC_AntlionGuard.BreathSound"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_75db"
"wave" "npc/antlion_guard/growl_high.wav"
}
"NPC_AntlionGuard.Confused"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_90db"
"wave" "npc/antlion_guard/confused1.wav"
}
"NPC_AntlionGuard.Roar"
{
"channel" "CHAN_VOICE"
"volume" "1.000"
"pitch" "100"
"soundlevel" "SNDLVL_100dB"
"rndwave"
{
"wave" "npc/antlion_guard/angry1.wav"
"wave" "npc/antlion_guard/angry2.wav"
"wave" "npc/antlion_guard/angry3.wav"
}
}
"NPC_AntlionGuard.Die"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_100dB"
"rndwave"
{
"wave" "npc/antlion_guard/antlion_guard_die1.wav"
"wave" "npc/antlion_guard/antlion_guard_die2.wav"
}
}
"NPC_AntlionGuard.Fallover"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"pitch" "50,60"
"soundlevel" "SNDLVL_110dB"
"wave" "physics/body/body_medium_break2.wav"
}