hl2_ep2_content/scripts/npc_sounds_combine_mine.txt

64 lines
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"NPC_CombineMine.Hop"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/mine/rmine_blip3.wav"
}
"NPC_CombineMine.FlipOver"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/mine/rmine_blip3.wav"
}
"NPC_CombineMine.TurnOn"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/mine/combine_mine_deploy1.wav"
}
"NPC_CombineMine.TurnOff"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/mine/combine_mine_deactivate1.wav"
}
"NPC_CombineMine.OpenHooks"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/blade_in.wav"
}
"NPC_CombineMine.CloseHooks"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/blade_cut.wav"
}
"NPC_CombineMine.ActiveLoop"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_80DB"
"wave" "npc/roller/mine/combine_mine_active_loop1.wav"
}