hl2_ep2_content/scripts/npc_sounds_fastzombie.txt

239 lines
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"NPC_FastZombie.LeapAttack"
{
"channel" "CHAN_WEAPON"
"volume" "0.400"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/leap1.wav"
}
"NPC_FastZombie.FootstepRight"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_IDLE"
"rndwave"
{
"wave" "npc/fast_zombie/foot4.wav"
}
}
"NPC_FastZombie.FootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_IDLE"
"rndwave"
{
"wave" "npc/fast_zombie/foot1.wav"
"wave" "npc/fast_zombie/foot2.wav"
"wave" "npc/fast_zombie/foot3.wav"
}
}
"NPC_FastZombie.AttackHit"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/fast_zombie/claw_strike1.wav"
"wave" "npc/fast_zombie/claw_strike2.wav"
"wave" "npc/fast_zombie/claw_strike3.wav"
}
}
"NPC_FastZombie.AttackMiss"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/fast_zombie/claw_miss1.wav"
"wave" "npc/fast_zombie/claw_miss2.wav"
}
}
"NPC_FastZombie.Attack"
{
"channel" "CHAN_WEAPON"
"volume" "0.600"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/leap1.wav"
}
"NPC_FastZombie.Pain"
{
"channel" "CHAN_BODY"
"volume" "0.600"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/leap1.wav"
}
"NPC_FastZombie.Die"
{
"channel" "CHAN_BODY"
"volume" "0.600"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/wake1.wav"
}
"NPC_FastZombie.Idle"
{
"channel" "CHAN_WEAPON"
"volume" "0.600"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/fast_zombie/idle1.wav"
"wave" "npc/fast_zombie/idle2.wav"
"wave" "npc/fast_zombie/idle3.wav"
}
}
"NPC_FastZombie.AlertFar"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/fz_alert_far1.wav"
}
"NPC_FastZombie.AlertNear"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/fz_alert_close1.wav"
}
"NPC_FastZombie.GallopLeft"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/fast_zombie/foot1.wav"
"wave" "npc/fast_zombie/foot2.wav"
}
}
"NPC_FastZombie.GallopRight"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/fast_zombie/foot3.wav"
"wave" "npc/fast_zombie/foot4.wav"
}
}
"NPC_FastZombie.Scream"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/fz_scream1.wav"
}
"NPC_FastZombie.RangeAttack"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/leap1.wav"
}
"NPC_FastZombie.Frenzy"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/fz_frenzy1.wav"
}
"NPC_FastZombie.Moan1"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/breathe_loop1.wav"
}
"NPC_FastZombie.Gurgle"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/fast_zombie/gurgle_loop1.wav"
}
"NPC_FastZombie.NoSound"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "common/null.wav"
}