hl2_ep2_content/scripts/npc_sounds_rollermine.txt

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// move
"NPC_RollerMine.Roll"
{
"channel" "CHAN_BODY"
"volume" "0.56"
"pitch" "80, 150"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_moveslow_loop1.wav"
}
// move with spikes
"NPC_RollerMine.RollWithSpikes"
{
"channel" "CHAN_BODY"
"volume" "0.56"
"pitch" "80, 150"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_movefast_loop1.wav"
}
// tossed by physcannon
"NPC_RollerMine.Tossed"
{
"channel" "CHAN_VOICE"
"volume" "0.9"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_tossed1.wav"
}
// picked up by physcannon
"NPC_RollerMine.Held"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_taunt2.wav"
}
// within 400 units of enemy
"NPC_RollerMine.Taunt"
{
"channel" "CHAN_VOICE"
"volume" "0.400"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_taunt1.wav"
}
// pitch based on distance to enemy
"NPC_RollerMine.Ping"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"pitch" "90, 130"
"soundlevel" "SNDLVL_85dB"
"wave" "npc/roller/mine/rmine_seek_loop2.wav"
}
// spikes out
"NPC_RollerMine.OpenSpikes"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "npc/roller/mine/rmine_blades_out1.wav"
"wave" "npc/roller/mine/rmine_blades_out2.wav"
"wave" "npc/roller/mine/rmine_blades_out3.wav"
}
}
// retract spikes
"NPC_RollerMine.CloseSpikes"
{
"channel" "CHAN_WEAPON"
"volume" "0.5"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "npc/roller/mine/rmine_blades_in1.wav"
"wave" "npc/roller/mine/rmine_blades_in2.wav"
"wave" "npc/roller/mine/rmine_blades_in3.wav"
}
}
// zap enemy
"NPC_RollerMine.Shock"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"pitch" "100,120"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "npc/roller/mine/rmine_explode_shock1.wav"
}
// just before detonation
"NPC_RollerMine.Hurt"
{
"channel" "CHAN_VOICE"
"volume" "0.7"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_predetonate.wav"
}
// talk to other mines while stuck on vehicle
"NPC_RollerMine.Chirp"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "80, 120"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "npc/roller/mine/rmine_chirp_quest1.wav"
"wave" "npc/roller/mine/rmine_blip3.wav"
}
}
// respond to other mines while stuck on vehicle
"NPC_RollerMine.ChirpRespond"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "80, 120"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "npc/roller/mine/rmine_chirp_answer1.wav"
"wave" "npc/roller/mine/rmine_blip1.wav"
}
}
// zap vehicle
"NPC_RollerMine.JoltVehicle"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "npc/roller/mine/rmine_shockvehicle1.wav"
"wave" "npc/roller/mine/rmine_shockvehicle2.wav"
}
}
// ******************************************************
// UNUSED:
"NPC_RollerMine.Warn"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_blip1.wav"
}
"NPC_RollerMine.ExplodeChirp"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_blip1.wav"
}
"NPC_RollerMine.ExplodeChirpRespond"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "90, 110"
"soundlevel" "SNDLVL_75dB"
"wave" "npc/roller/mine/rmine_blip1.wav"
}