hl2_ep2_content/scripts/soundscapes_elab.txt

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// ATTN_NONE 0.0f
// ATTN_NORM 0.8f 75dB
// ATTN_IDLE 2.0f 60dB
// ATTN_STATIC 1.25f 66dB
// ATTN_RICOCHET 1.5f 65dB
// ATTN_GUNFIRE 0.27f 140dB
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
// *******************************************************************************
// ***************** Kleiner's Lab *****************
"eli_01_lab_main_1"
{
"dsp" "9"
// lab ambience
"playlooping"
{
"volume" "0.1"
"wave" "ambient/atmosphere/captain_room.wav"
"pitch" "100"
"attenuation" "ATTN_IDLE"
}
// position0 - goo tubes
"playlooping"
{
"volume" "0.05"
"wave" "ambient/water/water_in_boat1.wav"
"pitch" "100"
"attenuation" "0.7"
"position" "0"
}
"playrandom"
{
"time" "0.25, 2.0"
"volume" "0.05,0.1"
"pitch" "80,120"
"position" "0"
"rndwave"
{
"wave" "physics/flesh/flesh_bloody_impact_hard1.wav"
"wave" "physics/flesh/flesh_bloody_impact_hard1.wav"
"wave" "physics/flesh/flesh_bloody_impact_hard1.wav"
}
}
// position1 - computers on desk
"playlooping"
{
"volume" "0.05"
"wave" "ambient/levels/labs/equipment_beep_loop1.wav"
"pitch" "100"
"attenuation" "0.7"
"position" "1"
}
// position2 - elevatorshaft
"playlooping"
{
"volume" "0.15"
"wave" "ambient/atmosphere/elev_shaft1.wav"
"pitch" "100"
"attenuation" "0.7"
"position" "2"
}
// position3 - vortmachine
"playlooping"
{
"volume" "0.15"
"wave" "HL1/ambience/labdrone2.wav"
"pitch" "100"
"attenuation" "0.7"
"position" "3"
}
}
"eli_01_elevator_1"
{
"dsp" "18"
// elevatorshaft
"playlooping"
{
"volume" "0.3"
"wave" "ambient/atmosphere/elev_shaft1.wav"
"pitch" "100"
"attenuation" "0.7"
}
}
"eli_01_upperhall_2"
{
"dsp" "18"
// upper hallway 2
"playlooping"
{
"volume" "0.3"
"wave" "ambient/atmosphere/tunnel1.wav"
"pitch" "100"
"attenuation" "ATTN_IDLE"
}
"playrandom"
{
"time" "3.0, 10.0"
"volume" "0.02,0.08"
"pitch" "80,120"
"position" "0"
"rndwave"
{
"wave" "ambient/materials/metal_rattle1.wav"
"wave" "ambient/materials/metal_rattle3.wav"
"wave" "ambient/materials/metal_rattle4.wav"
"wave" "ambient/water/rain_drip1.wav"
"wave" "ambient/water/rain_drip2.wav"
"wave" "ambient/water/rain_drip3.wav"
"wave" "ambient/voices/cough1.wav"
"wave" "ambient/voices/cough2.wav"
}
}
}
"eli_01_upperhall_1"
{
"dsp" "3"
// upper hallway 1
"playlooping"
{
"volume" "0.3"
"wave" "ambient/atmosphere/ambience5.wav"
"pitch" "100"
"attenuation" "0.7"
}
}
"eli_01_lowerlab_hall_1"
{
"dsp" "5"
// outside lab hall
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/tunnel1.wav"
"pitch" "100"
"attenuation" "ATTN_IDLE"
}
// position0 - engine room
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/engine_room.wav"
"pitch" "100"
"attenuation" "0.7"
"position" "0"
}
"playrandom"
{
"time" "1.0, 5.0"
"volume" "0.04,0.1"
"pitch" "80,120"
"position" "0"
"rndwave"
{
"wave" "ambient/materials/metal_rattle1.wav"
"wave" "ambient/materials/metal_rattle3.wav"
"wave" "ambient/materials/metal_rattle4.wav"
"wave" "ambient/water/rain_drip1.wav"
"wave" "ambient/water/rain_drip2.wav"
"wave" "ambient/water/rain_drip3.wav"
"wave" "ambient/voices/cough1.wav"
"wave" "ambient/voices/cough2.wav"
}
}
}
"eli_01_lower_corridor_1"
{
"dsp" "3"
// lower hallway 1
"playlooping"
{
"volume" "0.3"
"wave" "ambient/atmosphere/ambience5.wav"
"pitch" "100"
"attenuation" "0.7"
}
}
"eli_01_lower_ravenhall_1"
{
"dsp" "19"
// lower raven hall
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/Drone2LP.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "3.0, 6.0"
"volume" "0.04,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
}
}
}
"eli_01_lower_ravenhall_2"
{
"dsp" "19"
// lower raven hall
"playlooping"
{
"volume" "0.8"
"wave" "ambient/explosions/battle_loop2.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "3.0, 6.0"
"volume" "0.06,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
"wave" "ambient/explosions/exp1.wav"
"wave" "ambient/explosions/exp2.wav"
"wave" "ambient/explosions/exp3.wav"
}
}
}
"eli_02_lowerlab_hall_1"
{
"dsp" "5"
// outside lab hall
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/tunnel1.wav"
"pitch" "100"
"attenuation" "ATTN_IDLE"
}
"playrandom"
{
"time" "1.0, 6.0"
"volume" "0.1,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/materials/metal_rattle1.wav"
"wave" "ambient/materials/metal_rattle3.wav"
"wave" "ambient/materials/metal_rattle4.wav"
"wave" "ambient/explosions/exp1.wav"
"wave" "ambient/explosions/exp2.wav"
"wave" "ambient/explosions/exp3.wav"
"wave" "ambient/explosions/exp4.wav"
}
}
// position0 - engine room
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/engine_room.wav"
"pitch" "100"
"attenuation" "0.7"
"position" "0"
}
}
"eli_02_lower_corridor_1"
{
"dsp" "3"
// lower hallway 1
"playlooping"
{
"volume" "0.5"
"wave" "ambient/atmosphere/ambience5.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "1.0, 6.0"
"volume" "0.1,0.3"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/materials/metal_rattle1.wav"
"wave" "ambient/materials/metal_rattle3.wav"
"wave" "ambient/materials/metal_rattle4.wav"
"wave" "ambient/explosions/exp1.wav"
"wave" "ambient/explosions/exp2.wav"
"wave" "ambient/explosions/exp3.wav"
"wave" "ambient/explosions/exp4.wav"
}
}
}
"eli_02_ravenshaft_1"
{
"dsp" "19"
// lower raven hall
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/Drone2LP.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "3.0, 6.0"
"volume" "0.06,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
}
}
}
"eli_02_ravenshaft_2"
{
"dsp" "19"
// lower raven hall
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/Drone2LP.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playlooping"
{
"volume" "0.4"
"wave" "ambient/water/drip_loop1.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "3.0, 6.0"
"volume" "0.06,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
}
}
"playrandom"
{
"time" "3.0, 8.0"
"volume" "0.08,0.25"
"pitch" "80,120"
"position" "0"
"rndwave"
{
"wave" "ambient/materials/rock2.wav"
"wave" "ambient/materials/rock5.wav"
"wave" "ambient/materials/wood_creak1.wav"
"wave" "ambient/materials/creak5.wav"
"wave" "ambient/atmosphere/cave_hit1.wav"
"wave" "ambient/atmosphere/cave_hit2.wav"
"wave" "ambient/atmosphere/cave_hit3.wav"
}
}
}
"eli_02_scrapyard_1"
{
"dsp" "24"
// first scrap area
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/cave_outdoor1.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "8.0, 16.0"
"volume" "0.1,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/atmosphere/hole_hit1.wav"
"wave" "ambient/atmosphere/hole_hit2.wav"
"wave" "ambient/atmosphere/hole_hit3.wav"
"wave" "ambient/atmosphere/hole_hit4.wav"
"wave" "ambient/atmosphere/hole_hit5.wav"
}
}
}
"eli_02_scrapyard_2"
{
"dsp" "25"
// second scrap area 2
"playlooping"
{
"volume" "0.3"
"wave" "ambient/wind/wasteland_wind.wav"
"pitch" "100"
"attenuation" "0.7"
}
// second scrap area 2
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/cave_outdoor1.wav"
"pitch" "100"
"attenuation" "0.7"
}
"playrandom"
{
"time" "8.0, 16.0"
"volume" "0.1,0.2"
"pitch" "80,120"
"rndwave"
{
"wave" "ambient/atmosphere/hole_hit1.wav"
"wave" "ambient/atmosphere/hole_hit2.wav"
"wave" "ambient/atmosphere/hole_hit3.wav"
"wave" "ambient/atmosphere/hole_hit4.wav"
"wave" "ambient/atmosphere/hole_hit5.wav"
}
}
}