hl2_ep2_content/scripts/soundscapes_trainyard.txt

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// Trainstation soundscapes
"d1_trainstation.util_city"
{
"playrandom"
{
"time" "10,45"
"volume" "0.2,0.3"
"pitch" "100"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/machines/heli_pass1.wav"
"wave" "ambient/machines/aircraft_distant_flyby1.wav"
"wave" "ambient/machines/aircraft_distant_flyby3.wav"
}
}
"playrandom"
{
"time" "10,30"
"volume" "0.15,0.35"
"pitch" "80,120"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/atmosphere/city_truckpass1.wav"
"wave" "ambient/atmosphere/city_skypass1.wav"
}
}
"playrandom"
{
"time" "30,60"
"volume" "0.05,0.1"
"pitch" "100"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/alarms/apc_alarm_pass1.wav"
"wave" "ambient/alarms/manhack_alert_pass1.wav"
"wave" "ambient/alarms/scanner_alert_pass1.wav"
}
}
"playrandom"
{
"time" "20,40"
"volume" "0.05,0.1"
"pitch" "95,105"
"rndwave"
{
"wave" "ambient/alarms/train_horn_distant1.wav"
"wave" "ambient/machines/station_train_squeel.wav"
}
}
"playrandom"
{
"time" "10,60"
"volume" "0.1,0.25"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/machines/truck_pass_distant1.wav"
"wave" "ambient/machines/truck_pass_distant2.wav"
"wave" "ambient/machines/truck_pass_distant3.wav"
"wave" "ambient/machines/truck_pass_overhead1.wav"
}
}
}
"d1_trainstation.city"
{
"playlooping"
{
"volume" "0.12"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_trainstation.util_city"
"volume" "1.0"
}
}
// trainstation - just off the train
// position 0 is under train
"d1_trainstation.Platform"
{
"dsp" "1"
"dsp_volume" "0.8"
"playsoundscape"
{
"name" "d1_trainstation.util_city"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.4"
"wave" "ambient/atmosphere/station_ambience_stereo_loop1.wav"
"pitch" "100"
}
}
// inside station, near luggage cops
"d1_trainstation.Turnstyle"
{
"dsp" "1"
"dsp_volume" "0.7"
"playsoundscape"
{
"name" "d1_trainstation.util_city"
"volume" "0.38"
}
"playlooping"
{
"volume" "0.22"
"wave" "ambient/atmosphere/station_ambience_loop2.wav"
"pitch" "100"
"attenuation" "0"
}
}
// combine computer terminals
"combine.computer"
{
"playlooping"
{
"volume" "0.4"
"wave" "ambient/machines/combine_terminal_loop1.wav"
"pitch" "100"
"soundlevel" "SNDLVL_65db"
}
"playrandom"
{
"time" "5,15"
"volume" "0.3,0.5"
"pitch" "95,105"
"soundlevel" "SNDLVL_80db"
"rndwave"
{
"wave" "buttons/combine_button2.wav"
"wave" "buttons/combine_button5.wav"
"wave" "buttons/combine_button3.wav"
"wave" "buttons/combine_button7.wav"
//"wave" "buttons/combine_terminal_loop1.wav"
//"wave" "buttons/combine_terminal_loop2.wav"
"wave" "ambient/machines/combine_terminal_idle1.wav"
"wave" "ambient/machines/combine_terminal_idle2.wav"
"wave" "ambient/machines/combine_terminal_idle3.wav"
"wave" "ambient/machines/combine_terminal_idle4.wav"
}
}
}
// interrogation area/barney encounter
// position 0 is combine computer
"d1_trainstation.Interrogation"
{
"dsp" "1"
"dsp_volume" "0.6"
"playsoundscape"
{
"name" "combine.computer"
"volume" "1.0"
"positionoverride" "0"
}
"playlooping"
{
"volume" "0.2"
"wave" "ambient/atmosphere/trainstation_ambient_loop1.wav"
"pitch" "100"
"attenuation" "0"
}
}
// outside station - terminal square & side streets
"d1_trainstation.TerminalSquare"
{
"dsp" "1"
"dsp_volume" "1.0"
"playsoundscape"
{
"name" "d1_trainstation.util_city"
"volume" "1.0"
}
"playlooping"
{
"volume" "0.35"
"wave" "ambient/atmosphere/station_ambience_loop4.wav"
"pitch" "100"
"attenuation" "0"
}
}
"d1_trainstation.QuietCourtyard"
{
"dsp" "1"
"dsp_volume" "1.0"
"playsoundscape"
{
"name" "d1_trainstation.util_city"
"volume" "0.6"
}
"playlooping"
{
"volume" "0.3"
"wave" "*ambient/atmosphere/plaza_amb.wav"
"pitch" "100"
"attenuation" "0"
}
}
// sound of appartment occupants from various locations
// played automatically by d1_trainstation.Appartments
"d1_trainstation.Occupants"
{
"playrandom"
{
"time" "2,7"
"volume" "0.15,0.28"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/materials/bump1.wav"
"wave" "ambient/materials/shuffle1.wav"
"wave" "ambient/materials/squeeker2.wav"
"wave" "ambient/materials/squeekyfloor1.wav"
"wave" "ambient/materials/squeekyfloor2.wav"
// "wave" "ambient/materials/cupdrop.wav"
"wave" "ambient/materials/dinnerplates1.wav"
"wave" "ambient/materials/dinnerplates2.wav"
"wave" "ambient/materials/dinnerplates3.wav"
"wave" "ambient/materials/dinnerplates4.wav"
"wave" "ambient/materials/dinnerplates5.wav"
"wave" "ambient/voices/cough1.wav"
"wave" "ambient/voices/cough2.wav"
"wave" "ambient/voices/cough3.wav"
"wave" "ambient/voices/cough4.wav"
"wave" "ambient/materials/flush1.wav"
"wave" "ambient/materials/flush2.wav"
"wave" "ambient/materials/footsteps_wood1.wav"
"wave" "ambient/materials/footsteps_wood2.wav"
"wave" "ambient/materials/rustypipes1.wav"
"wave" "ambient/materials/rustypipes2.wav"
"wave" "ambient/materials/rustypipes3.wav"
}
}
}
"d1_trainstation.AppartmentCourtyard"
{
"dsp" "1"
"dsp_volume" "1.0"
"playsoundscape"
{
"name" "d1_trainstation.util_city"
"volume" "0.4"
}
"playlooping"
{
"volume" "0.1"
"wave" "ambient/atmosphere/station_ambience_loop4.wav"
"pitch" "100"
"attenuation" "0"
}
"playsoundscape"
{
"name" "d1_trainstation.Occupants"
"volume" "0.5"
}
}
// appartment pre raid -
// occupants make sounds from 4 positions in 'space' locations player can't reach
"d1_trainstation.Appartments"
{
"dsp" "1"
"dsp_volume" "1.0"
"playlooping"
{
"volume" "0.05"
"wave" "ambient/voices/appartments_crowd_loop1.wav"
"pitch" "100"
"attenuation" "0"
}
"playsoundscape"
{
"name" "d1_trainstation.Occupants"
"volume" "1.0"
}
}
// loudspeaker voice during raid
// played automatically in d1_trainstation.RaidAppartments
"d1_trainstation.RaidCityvoice"
{
"dsp" "1"
"dsp_volume" "1.0"
"playrandom"
{
"time" "10,20"
"volume" "1.0,1.0"
"pitch" "100"
"rndwave"
{
"wave" "*npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav"
"wave" "*npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav"
"wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
"wave" "*npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav"
}
}
}
// sound of occupants during raid
// played automatically in d1_trainstation.RaidAppartments
"d1_trainstation.RaidOccupants"
{
"playrandom"
{
"time" "1,5"
"volume" "0.2,0.7"
"pitch" "90,108"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/voices/m_scream1.wav"
"wave" "ambient/voices/f_scream1.wav"
"wave" "ambient/voices/citizen_beaten5.wav"
"wave" "ambient/voices/citizen_punches2.wav"
"wave" "ambient/voices/citizen_punches3.wav"
"wave" "ambient/materials/cupdrop.wav"
"wave" "ambient/materials/footsteps_glass1.wav"
"wave" "ambient/materials/footsteps_glass2.wav"
"wave" "ambient/materials/footsteps_stairs1.wav"
"wave" "ambient/materials/footsteps_stairs2.wav"
"wave" "ambient/materials/platedrop1.wav"
"wave" "ambient/materials/platedrop2.wav"
"wave" "ambient/materials/platedrop3.wav"
"wave" "ambient/materials/roust_crash1.wav"
"wave" "ambient/materials/roust_crash2.wav"
"wave" "ambient/materials/rustypipes1.wav"
"wave" "ambient/materials/rustypipes2.wav"
"wave" "ambient/materials/rustypipes3.wav"
}
}
}
// appartment raid -
// occupants make sounds from 4 positions in 'space' locations player can't reach
"d1_trainstation.RaidAppartments"
{
"dsp" "1"
"dsp_volume" "1.0"
"playlooping"
{
"volume" "0.03"
"wave" "ambient/voices/appartments_crowd_loop1.wav"
"pitch" "100"
"attenuation" "0"
}
"playsoundscape"
{
"name" "d1_trainstation.RaidCityvoice"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d1_trainstation.RaidOccupants"
"volume" "1.0"
}
}
"general.concrete_quiet"
{
"dsp" "1"
"playlooping"
{
"volume" "0.175"
"wave" "ambient/atmosphere/underground_hall_loop1.wav"
"pitch" "100"
"attenuation" "0"
}
}