hl2_ep2_content/materials/vgui/white.vmt

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"UnlitGeneric"
{
// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
// Uncomment this if you add an alpha channel to the base texture
// "$translucent" 1
"$vertexcolor" 1
"$vertexalpha" 1
"$ignorez" 1
"$no_fullbright" "1"
}