tendermint/merkle/iavl.go

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package merkle
import (
"hash"
"crypto/sha256"
)
// Immutable AVL Tree (wraps the Node root)
type IAVLTree struct {
root *IAVLNode
}
func NewIAVLTree() *IAVLTree {
return &IAVLTree{}
}
func (self *IAVLTree) Root() Node {
return self.root.Copy(true)
}
func (self *IAVLTree) Size() int {
return self.root.Size()
}
func (self *IAVLTree) Has(key Sortable) bool {
return self.root.Has(key)
}
func (self *IAVLTree) Put(key Sortable, value interface{}) (err error) {
self.root, _ = self.root.Put(key, value)
return nil
}
func (self *IAVLTree) Get(key Sortable) (value interface{}, err error) {
return self.root.Get(key)
}
func (self *IAVLTree) Remove(key Sortable) (value interface{}, err error) {
new_root, value, err := self.root.Remove(key)
if err != nil {
return nil, err
}
self.root = new_root
return value, nil
}
// Node
type IAVLNode struct {
key Sortable
value interface{}
height int
hash []byte
left *IAVLNode
right *IAVLNode
}
func (self *IAVLNode) Copy(copyHash bool) *IAVLNode {
if self == nil {
return nil
}
var hash []byte
if copyHash {
hash = self.hash
}
return &IAVLNode{
key: self.key,
value: self.value,
height: self.height,
hash: hash,
left: self.left,
right: self.right,
}
}
func (self *IAVLNode) Has(key Sortable) (has bool) {
if self == nil {
return false
}
if self.key.Equals(key) {
return true
} else if key.Less(self.key) {
return self.left.Has(key)
} else {
return self.right.Has(key)
}
}
func (self *IAVLNode) Get(key Sortable) (value interface{}, err error) {
if self == nil {
return nil, NotFound(key)
}
if self.key.Equals(key) {
return self.value, nil
} else if key.Less(self.key) {
return self.left.Get(key)
} else {
return self.right.Get(key)
}
}
// Copies and pops node from the tree.
// Returns a new tree (unless node is the root) & new (popped) node.
func (self *IAVLNode) pop_node(node *IAVLNode) (new_self, new_node *IAVLNode) {
if node == nil {
panic("node can't be nil")
} else if node.left != nil && node.right != nil {
panic("node must not have both left and right")
}
if self == nil {
return nil, node.Copy(true)
} else if self == node {
var n *IAVLNode
if node.left != nil {
n = node.left
} else if node.right != nil {
n = node.right
} else {
n = nil
}
node = node.Copy(false)
node.left = nil
node.right = nil
return n, node
}
self = self.Copy(false)
if node.key.Less(self.key) {
self.left, node = self.left.pop_node(node)
} else {
self.right, node = self.right.pop_node(node)
}
self.height = max(self.left.Height(), self.right.Height()) + 1
return self, node
}
// Pushes the node to the tree, returns a new tree
func (self *IAVLNode) push_node(node *IAVLNode) *IAVLNode {
if node == nil {
panic("node can't be nil")
} else if node.left != nil || node.right != nil {
panic("node must now be a leaf")
}
self = self.Copy(false)
if self == nil {
node.height = 1
return node
} else if node.key.Less(self.key) {
self.left = self.left.push_node(node)
} else {
self.right = self.right.push_node(node)
}
self.height = max(self.left.Height(), self.right.Height()) + 1
return self
}
func (self *IAVLNode) rotate_right() *IAVLNode {
if self == nil {
return self
}
if self.left == nil {
return self
}
return self.rotate(self.left.rmd)
}
func (self *IAVLNode) rotate_left() *IAVLNode {
if self == nil {
return self
}
if self.right == nil {
return self
}
return self.rotate(self.right.lmd)
}
func (self *IAVLNode) rotate(get_new_root func() *IAVLNode) *IAVLNode {
self, new_root := self.pop_node(get_new_root())
new_root.left = self.left
new_root.right = self.right
self.hash = nil
self.left = nil
self.right = nil
return new_root.push_node(self)
}
func (self *IAVLNode) balance() *IAVLNode {
if self == nil {
return self
}
for abs(self.left.Height() - self.right.Height()) > 2 {
if self.left.Height() > self.right.Height() {
self = self.rotate_right()
} else {
self = self.rotate_left()
}
}
return self
}
// TODO: don't clear the hash if the value hasn't changed.
func (self *IAVLNode) Put(key Sortable, value interface{}) (_ *IAVLNode, updated bool) {
if self == nil {
return &IAVLNode{key: key, value: value, height: 1, hash: nil}, false
}
self = self.Copy(false)
if self.key.Equals(key) {
self.value = value
return self, true
}
if key.Less(self.key) {
self.left, updated = self.left.Put(key, value)
} else {
self.right, updated = self.right.Put(key, value)
}
self.height = max(self.left.Height(), self.right.Height()) + 1
if !updated {
self.height += 1
return self.balance(), updated
}
return self, updated
}
func (self *IAVLNode) Remove(key Sortable) (_ *IAVLNode, value interface{}, err error) {
if self == nil {
return nil, nil, NotFound(key)
}
if self.key.Equals(key) {
if self.left != nil && self.right != nil {
var new_root *IAVLNode
if self.left.Size() < self.right.Size() {
self, new_root = self.pop_node(self.right.lmd())
} else {
self, new_root = self.pop_node(self.left.rmd())
}
new_root.left = self.left
new_root.right = self.right
return new_root, self.value, nil
} else if self.left == nil {
return self.right, self.value, nil
} else if self.right == nil {
return self.left, self.value, nil
} else {
return nil, self.value, nil
}
}
self = self.Copy(true)
if key.Less(self.key) {
self.left, value, err = self.left.Remove(key)
} else {
self.right, value, err = self.right.Remove(key)
}
if err == nil {
self.hash = nil
self.height = max(self.left.Height(), self.right.Height()) + 1
return self.balance(), value, err
} else {
return self, value, err
}
}
func (self *IAVLNode) Height() int {
if self == nil {
return 0
}
return self.height
}
func (self *IAVLNode) Size() int {
if self == nil {
return 0
}
return 1 + self.left.Size() + self.right.Size()
}
func (self *IAVLNode) Key() Sortable {
return self.key
}
func (self *IAVLNode) Value() interface{} {
return self.value
}
func (self *IAVLNode) Left() Node {
if self.left == nil {
return nil
}
return self.left
}
func (self *IAVLNode) Right() Node {
if self.right == nil {
return nil
}
return self.right
}
// ...
func (self *IAVLNode) _md(side func(*IAVLNode)*IAVLNode) (*IAVLNode) {
if self == nil {
return nil
} else if side(self) != nil {
return side(self)._md(side)
} else {
return self
}
}
func (self *IAVLNode) lmd() (*IAVLNode) {
return self._md(func(node *IAVLNode)*IAVLNode { return node.left })
}
func (self *IAVLNode) rmd() (*IAVLNode) {
return self._md(func(node *IAVLNode)*IAVLNode { return node.right })
}
func abs(i int) int {
if i < 0 {
return -i
}
return i
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
// Calculate the hash of hasher over buf.
func CalcHash(buf []byte, hasher hash.Hash) []byte {
hasher.Write(buf)
return hasher.Sum(nil)
}
// calculate hash256 which is sha256(sha256(data))
func CalcSha256(buf []byte) []byte {
return CalcHash(buf, sha256.New())
}