tendermint/consensus
Ethan Buchman 4360c360a4 move handshake to state, use Handshaker, more tests 2016-11-16 13:29:22 -05:00
..
test_data MakePartSet takes partSize from config. fix replay test 2016-11-16 01:23:16 -05:00
README.md some comments 2016-08-09 20:31:53 -04:00
common.go consensus: test reactor 2016-11-15 18:37:33 -05:00
common_test.go MakePartSet takes partSize from config. fix replay test 2016-11-16 01:23:16 -05:00
height_vote_set.go Fix BFT issue where VoteSetMaj23Message wasn't being sent where prs.Round == blockStore.Round() 2016-11-15 18:48:35 -05:00
height_vote_set_test.go Fixing issues from review in #229 2016-11-15 18:48:35 -05:00
log.go Make consensus logs use default log handler 2015-12-21 17:26:08 -08:00
mempool_test.go fixes 2016-11-16 13:25:13 -05:00
reactor.go Fixing issues from review in #229 2016-11-15 18:48:35 -05:00
reactor_test.go Make ConsensusReactor use ConsensusState's blockstore; debug functions 2016-11-15 18:48:34 -05:00
replay.go Use BlockID everywhere 2016-11-15 18:34:58 -05:00
replay_test.go MakePartSet takes partSize from config. fix replay test 2016-11-16 01:23:16 -05:00
state.go move handshake to state, use Handshaker, more tests 2016-11-16 13:29:22 -05:00
state_test.go MakePartSet takes partSize from config. fix replay test 2016-11-16 01:23:16 -05:00
version.go version bump and release branch 2016-08-05 19:15:14 -04:00
wal.go cswal: write #HEIGHT:1 for empty wal 2016-11-16 01:23:19 -05:00

README.md

The core consensus algorithm.

  • state.go - The state machine as detailed in the whitepaper
  • reactor.go - A reactor that connects the state machine to the gossip network

Go-routine summary

The reactor runs 2 go-routines for each added peer: gossipDataRoutine and gossipVotesRoutine.

The consensus state runs two persistent go-routines: timeoutRoutine and receiveRoutine. Go-routines are also started to trigger timeouts and to avoid blocking when the internalMsgQueue is really backed up.

Replay/WAL

A write-ahead log is used to record all messages processed by the receiveRoutine, which amounts to all inputs to the consensus state machine: messages from peers, messages from ourselves, and timeouts. They can be played back deterministically at startup or using the replay console.