Readding Matrix examples.

This commit is contained in:
David A. Mellis 2006-04-09 12:38:38 +00:00
parent b4c2fc9d9f
commit 56c86b6f67
2 changed files with 84 additions and 0 deletions

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// Hello Matrix
// by Nicholas Zambetti <http://www.zambetti.com>
// Demonstrates the use of the Matrix library
// For MAX7219 LED Matrix Controllers
// Blinks welcoming face on screen
// Created 13 February 2006
/* create a new Matrix instance
pin 0: data (din)
pin 1: load (load)
pin 2: clock (clk)
*/
Matrix myMatrix = Matrix(0, 2, 1);
void setup()
{
}
void loop()
{
myMatrix.clear(); // clear display
delay(1000);
// turn some pixels on
myMatrix.write(1, 5, HIGH);
myMatrix.write(2, 2, HIGH);
myMatrix.write(2, 6, HIGH);
myMatrix.write(3, 6, HIGH);
myMatrix.write(4, 6, HIGH);
myMatrix.write(5, 2, HIGH);
myMatrix.write(5, 6, HIGH);
myMatrix.write(6, 5, HIGH);
delay(1000);
}

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// Sprite Animation
// by Nicholas Zambetti <http://www.zambetti.com>
// Demonstrates the use of the Matrix & Sprite libraries
// Displays animated waveform graphic on screen
// Created 29 March 2006
/* create a new Matrix instance
pin 0: data (din)
pin 1: load (load)
pin 2: clock (clk)
*/
Matrix myMatrix = Matrix(0, 2, 1);
/* create a new Sprite instance
8 pixels wide, 4 pixels tall
*/
Sprite wave = Sprite(
8, 4,
B00011000,
B00100100,
B01000010,
B10000001
);
void setup()
{
}
int x = 0;
void loop()
{
myMatrix.write(x, 2, wave); // place sprite on screen
myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
delay(75); // wait a little bit
myMatrix.clear(); // clear the screen for next animation frame
if(x == 8) // if reached end of animation sequence
{
x = 0; // start from beginning
}
x++; // advance x coordinate to the right
}