mirror of https://github.com/qwqdanchun/DcRat.git
307 lines
11 KiB
C#
307 lines
11 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Server.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Server.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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public static byte[] _7z {
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get {
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object obj = ResourceManager.GetObject("_7z", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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public static byte[] _7z1 {
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get {
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object obj = ResourceManager.GetObject("_7z1", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap arrow_down {
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get {
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object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap arrow_up {
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get {
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object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap avatar {
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get {
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object obj = ResourceManager.GetObject("avatar", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Icon DcRat {
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get {
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object obj = ResourceManager.GetObject("DcRat", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap DcRat_png {
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get {
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object obj = ResourceManager.GetObject("DcRat_png", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap keyboard {
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get {
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object obj = ResourceManager.GetObject("keyboard", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap keyboard_on {
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get {
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object obj = ResourceManager.GetObject("keyboard-on", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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public static byte[] Keylogger {
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get {
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object obj = ResourceManager.GetObject("Keylogger", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap mouse {
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get {
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object obj = ResourceManager.GetObject("mouse", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap mouse_enable {
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get {
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object obj = ResourceManager.GetObject("mouse_enable", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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public static System.IO.UnmanagedMemoryStream offline {
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get {
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return ResourceManager.GetStream("offline", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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public static System.IO.UnmanagedMemoryStream online {
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get {
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return ResourceManager.GetStream("online", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap play_button {
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get {
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object obj = ResourceManager.GetObject("play-button", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap save_image {
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get {
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object obj = ResourceManager.GetObject("save-image", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap save_image2 {
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get {
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object obj = ResourceManager.GetObject("save-image2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap settings {
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get {
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object obj = ResourceManager.GetObject("settings", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似 using System;
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///using System.Runtime.InteropServices;
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///
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///namespace DcRat_Shellcode_Loader
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///{
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/// public class ShellCode
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/// {
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/// [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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/// private delegate int Run();
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///
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/// public static bool ShellCodeExecute(byte[] ShellCode)
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/// {
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/// try
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/// {
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/// GCHandle pinnedArray = GCHandle.Alloc(ShellCode, GCHandleType.Pinned);
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/// IntPtr ptr = pinnedArray.AddrOfPinnedObject();
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/// Marshal.Co [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string ShellcodeLoader {
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get {
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return ResourceManager.GetString("ShellcodeLoader", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap stop__1_ {
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get {
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object obj = ResourceManager.GetObject("stop (1)", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap tomem {
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get {
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object obj = ResourceManager.GetObject("tomem", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap tomem1 {
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get {
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object obj = ResourceManager.GetObject("tomem1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap uac {
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get {
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object obj = ResourceManager.GetObject("uac", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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