DcRat/Server/Properties/Resources.Designer.cs

307 lines
11 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Server.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] _7z {
get {
object obj = ResourceManager.GetObject("_7z", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] _7z1 {
get {
object obj = ResourceManager.GetObject("_7z1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap arrow_down {
get {
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap arrow_up {
get {
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap avatar {
get {
object obj = ResourceManager.GetObject("avatar", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
public static System.Drawing.Icon DcRat {
get {
object obj = ResourceManager.GetObject("DcRat", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap DcRat_png {
get {
object obj = ResourceManager.GetObject("DcRat_png", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap keyboard {
get {
object obj = ResourceManager.GetObject("keyboard", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap keyboard_on {
get {
object obj = ResourceManager.GetObject("keyboard-on", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] Keylogger {
get {
object obj = ResourceManager.GetObject("Keylogger", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap mouse {
get {
object obj = ResourceManager.GetObject("mouse", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap mouse_enable {
get {
object obj = ResourceManager.GetObject("mouse_enable", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
/// </summary>
public static System.IO.UnmanagedMemoryStream offline {
get {
return ResourceManager.GetStream("offline", resourceCulture);
}
}
/// <summary>
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
/// </summary>
public static System.IO.UnmanagedMemoryStream online {
get {
return ResourceManager.GetStream("online", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap play_button {
get {
object obj = ResourceManager.GetObject("play-button", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap save_image {
get {
object obj = ResourceManager.GetObject("save-image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap save_image2 {
get {
object obj = ResourceManager.GetObject("save-image2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap settings {
get {
object obj = ResourceManager.GetObject("settings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 using System;
///using System.Runtime.InteropServices;
///
///namespace DcRat_Shellcode_Loader
///{
/// public class ShellCode
/// {
/// [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
/// private delegate int Run();
///
/// public static bool ShellCodeExecute(byte[] ShellCode)
/// {
/// try
/// {
/// GCHandle pinnedArray = GCHandle.Alloc(ShellCode, GCHandleType.Pinned);
/// IntPtr ptr = pinnedArray.AddrOfPinnedObject();
/// Marshal.Co [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string ShellcodeLoader {
get {
return ResourceManager.GetString("ShellcodeLoader", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap stop__1_ {
get {
object obj = ResourceManager.GetObject("stop (1)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap tomem {
get {
object obj = ResourceManager.GetObject("tomem", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap tomem1 {
get {
object obj = ResourceManager.GetObject("tomem1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap uac {
get {
object obj = ResourceManager.GetObject("uac", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}