nps/lib/common/pool.go

200 lines
3.6 KiB
Go

package common
import (
"bytes"
"sync"
)
const PoolSize = 64 * 1024
const PoolSizeSmall = 100
const PoolSizeUdp = 1472 + 200
const PoolSizeCopy = 32 << 10
const PoolSizeBuffer = 4096
const PoolSizeWindow = PoolSizeBuffer - 2 - 4 - 4 - 1
var BufPool = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSize)
},
}
var BufPoolUdp = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSizeUdp)
},
}
var BufPoolMax = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSize)
},
}
var BufPoolSmall = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSizeSmall)
},
}
var BufPoolCopy = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSizeCopy)
},
}
func PutBufPoolUdp(buf []byte) {
if cap(buf) == PoolSizeUdp {
BufPoolUdp.Put(buf[:PoolSizeUdp])
}
}
func PutBufPoolCopy(buf []byte) {
if cap(buf) == PoolSizeCopy {
BufPoolCopy.Put(buf[:PoolSizeCopy])
}
}
func GetBufPoolCopy() []byte {
return (BufPoolCopy.Get().([]byte))[:PoolSizeCopy]
}
func PutBufPoolMax(buf []byte) {
if cap(buf) == PoolSize {
BufPoolMax.Put(buf[:PoolSize])
}
}
type copyBufferPool struct {
pool sync.Pool
}
func (Self *copyBufferPool) New() {
Self.pool = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSizeCopy, PoolSizeCopy)
},
}
}
func (Self *copyBufferPool) Get() []byte {
buf := Self.pool.Get().([]byte)
return buf[:PoolSizeCopy] // just like make a new slice, but data may not be 0
}
func (Self *copyBufferPool) Put(x []byte) {
if len(x) == PoolSizeCopy {
Self.pool.Put(x)
} else {
x = nil // buf is not full, not allowed, New method returns a full buf
}
}
type windowBufferPool struct {
pool sync.Pool
}
func (Self *windowBufferPool) New() {
Self.pool = sync.Pool{
New: func() interface{} {
return make([]byte, PoolSizeWindow, PoolSizeWindow)
},
}
}
func (Self *windowBufferPool) Get() (buf []byte) {
buf = Self.pool.Get().([]byte)
return buf[:PoolSizeWindow]
}
func (Self *windowBufferPool) Put(x []byte) {
Self.pool.Put(x[:PoolSizeWindow]) // make buf to full
}
type bufferPool struct {
pool sync.Pool
}
func (Self *bufferPool) New() {
Self.pool = sync.Pool{
New: func() interface{} {
return bytes.NewBuffer(make([]byte, 0, PoolSizeBuffer))
},
}
}
func (Self *bufferPool) Get() *bytes.Buffer {
return Self.pool.Get().(*bytes.Buffer)
}
func (Self *bufferPool) Put(x *bytes.Buffer) {
x.Reset()
Self.pool.Put(x)
}
type muxPackagerPool struct {
pool sync.Pool
}
func (Self *muxPackagerPool) New() {
Self.pool = sync.Pool{
New: func() interface{} {
pack := MuxPackager{}
return &pack
},
}
}
func (Self *muxPackagerPool) Get() *MuxPackager {
return Self.pool.Get().(*MuxPackager)
}
func (Self *muxPackagerPool) Put(pack *MuxPackager) {
Self.pool.Put(pack)
}
type ListElement struct {
Buf []byte
L uint16
Part bool
}
type listElementPool struct {
pool sync.Pool
}
func (Self *listElementPool) New() {
Self.pool = sync.Pool{
New: func() interface{} {
element := ListElement{}
return &element
},
}
}
func (Self *listElementPool) Get() *ListElement {
return Self.pool.Get().(*ListElement)
}
func (Self *listElementPool) Put(element *ListElement) {
element.L = 0
element.Buf = nil
element.Part = false
Self.pool.Put(element)
}
var once = sync.Once{}
var BuffPool = bufferPool{}
var CopyBuff = copyBufferPool{}
var MuxPack = muxPackagerPool{}
var WindowBuff = windowBufferPool{}
var ListElementPool = listElementPool{}
func newPool() {
BuffPool.New()
CopyBuff.New()
MuxPack.New()
WindowBuff.New()
ListElementPool.New()
}
func init() {
once.Do(newPool)
}