mirror of https://github.com/qwqdanchun/nps.git
200 lines
3.6 KiB
Go
200 lines
3.6 KiB
Go
package common
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import (
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"bytes"
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"sync"
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)
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const PoolSize = 64 * 1024
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const PoolSizeSmall = 100
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const PoolSizeUdp = 1472 + 200
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const PoolSizeCopy = 32 << 10
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const PoolSizeBuffer = 4096
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const PoolSizeWindow = PoolSizeBuffer - 2 - 4 - 4 - 1
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var BufPool = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSize)
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},
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}
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var BufPoolUdp = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSizeUdp)
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},
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}
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var BufPoolMax = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSize)
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},
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}
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var BufPoolSmall = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSizeSmall)
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},
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}
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var BufPoolCopy = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSizeCopy)
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},
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}
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func PutBufPoolUdp(buf []byte) {
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if cap(buf) == PoolSizeUdp {
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BufPoolUdp.Put(buf[:PoolSizeUdp])
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}
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}
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func PutBufPoolCopy(buf []byte) {
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if cap(buf) == PoolSizeCopy {
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BufPoolCopy.Put(buf[:PoolSizeCopy])
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}
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}
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func GetBufPoolCopy() []byte {
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return (BufPoolCopy.Get().([]byte))[:PoolSizeCopy]
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}
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func PutBufPoolMax(buf []byte) {
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if cap(buf) == PoolSize {
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BufPoolMax.Put(buf[:PoolSize])
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}
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}
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type copyBufferPool struct {
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pool sync.Pool
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}
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func (Self *copyBufferPool) New() {
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Self.pool = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSizeCopy, PoolSizeCopy)
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},
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}
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}
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func (Self *copyBufferPool) Get() []byte {
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buf := Self.pool.Get().([]byte)
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return buf[:PoolSizeCopy] // just like make a new slice, but data may not be 0
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}
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func (Self *copyBufferPool) Put(x []byte) {
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if len(x) == PoolSizeCopy {
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Self.pool.Put(x)
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} else {
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x = nil // buf is not full, not allowed, New method returns a full buf
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}
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}
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type windowBufferPool struct {
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pool sync.Pool
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}
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func (Self *windowBufferPool) New() {
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Self.pool = sync.Pool{
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New: func() interface{} {
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return make([]byte, PoolSizeWindow, PoolSizeWindow)
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},
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}
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}
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func (Self *windowBufferPool) Get() (buf []byte) {
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buf = Self.pool.Get().([]byte)
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return buf[:PoolSizeWindow]
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}
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func (Self *windowBufferPool) Put(x []byte) {
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Self.pool.Put(x[:PoolSizeWindow]) // make buf to full
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}
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type bufferPool struct {
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pool sync.Pool
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}
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func (Self *bufferPool) New() {
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Self.pool = sync.Pool{
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New: func() interface{} {
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return bytes.NewBuffer(make([]byte, 0, PoolSizeBuffer))
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},
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}
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}
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func (Self *bufferPool) Get() *bytes.Buffer {
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return Self.pool.Get().(*bytes.Buffer)
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}
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func (Self *bufferPool) Put(x *bytes.Buffer) {
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x.Reset()
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Self.pool.Put(x)
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}
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type muxPackagerPool struct {
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pool sync.Pool
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}
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func (Self *muxPackagerPool) New() {
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Self.pool = sync.Pool{
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New: func() interface{} {
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pack := MuxPackager{}
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return &pack
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},
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}
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}
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func (Self *muxPackagerPool) Get() *MuxPackager {
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return Self.pool.Get().(*MuxPackager)
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}
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func (Self *muxPackagerPool) Put(pack *MuxPackager) {
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Self.pool.Put(pack)
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}
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type ListElement struct {
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Buf []byte
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L uint16
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Part bool
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}
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type listElementPool struct {
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pool sync.Pool
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}
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func (Self *listElementPool) New() {
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Self.pool = sync.Pool{
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New: func() interface{} {
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element := ListElement{}
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return &element
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},
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}
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}
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func (Self *listElementPool) Get() *ListElement {
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return Self.pool.Get().(*ListElement)
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}
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func (Self *listElementPool) Put(element *ListElement) {
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element.L = 0
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element.Buf = nil
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element.Part = false
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Self.pool.Put(element)
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}
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var once = sync.Once{}
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var BuffPool = bufferPool{}
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var CopyBuff = copyBufferPool{}
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var MuxPack = muxPackagerPool{}
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var WindowBuff = windowBufferPool{}
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var ListElementPool = listElementPool{}
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func newPool() {
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BuffPool.New()
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CopyBuff.New()
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MuxPack.New()
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WindowBuff.New()
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ListElementPool.New()
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}
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func init() {
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once.Do(newPool)
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}
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