More minor fixes
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@ -8,7 +8,7 @@ RaceChrono and equations to get the right scale, etc.
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Update frequency: 50 times per second.
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Update frequency: 50 times per second.
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Channel name | Equation
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Channel name | Equation
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------- | -------------------
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------------ | --------
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Steering angle | bytesToIntLe(raw, 0, 2) * 0.1
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Steering angle | bytesToIntLe(raw, 0, 2) * 0.1
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Z rate of rotation | bytesToIntLe(raw, 2, 2) * -0.318309886
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Z rate of rotation | bytesToIntLe(raw, 2, 2) * -0.318309886
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??? | bytes 4, 5
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??? | bytes 4, 5
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@ -21,7 +21,7 @@ Combined acceleration | sqrt(pow2(bytesToIntLe(raw, 6, 1) * 0.2) + pow2(bytesToI
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Update frequency: 50 times per second.
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Update frequency: 50 times per second.
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Channel name | Equation | Notes
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Channel name | Equation | Notes
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------- | ------------------- | -----
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------------ | -------- | -----
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Speed | bytesToIntLe(raw, 0, 2) * 0.01569358787 | May want to check the multiplier against an external GPS device
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Speed | bytesToIntLe(raw, 0, 2) * 0.01569358787 | May want to check the multiplier against an external GPS device
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Brake position | min(C / 0.7, 100) | The third byte is the pressure in the brake system, in Bars. The 0.7 divider seems to be a good value to get 100% at pressure slightly higher than those you're likely to use on the track for cars with no aero. You can use 0.8 or 0.9 if you see 100% too often.
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Brake position | min(C / 0.7, 100) | The third byte is the pressure in the brake system, in Bars. The 0.7 divider seems to be a good value to get 100% at pressure slightly higher than those you're likely to use on the track for cars with no aero. You can use 0.8 or 0.9 if you see 100% too often.
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@ -30,7 +30,7 @@ Brake position | min(C / 0.7, 100) | The third byte is the pressure in the brake
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Update frequency: 50 times per second.
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Update frequency: 50 times per second.
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Channel name | Equation | Notes
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Channel name | Equation | Notes
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------- | ------------------- | -----
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------------ | -------- | -----
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Wheel speed FL | bytesToIntLe(raw, 0, 2) * 0.01569358787 | Use same multiplier as for speed in 0xD1
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Wheel speed FL | bytesToIntLe(raw, 0, 2) * 0.01569358787 | Use same multiplier as for speed in 0xD1
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Wheel speed FR | bytesToIntLe(raw, 2, 2) * 0.01569358787 | Use same multiplier as for speed in 0xD1
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Wheel speed FR | bytesToIntLe(raw, 2, 2) * 0.01569358787 | Use same multiplier as for speed in 0xD1
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Wheel speed RL | bytesToIntLe(raw, 4, 2) * 0.01569358787 | Use same multiplier as for speed in 0xD1
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Wheel speed RL | bytesToIntLe(raw, 4, 2) * 0.01569358787 | Use same multiplier as for speed in 0xD1
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@ -41,7 +41,7 @@ Wheel speed RR | bytesToIntLe(raw, 6, 2) * 0.01569358787 | Use same multiplier a
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Update frequency: 100 times per second.
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Update frequency: 100 times per second.
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Channel name | Equation | Notes
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Channel name | Equation | Notes
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------- | -------------------
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------------ | -------- | -----
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Accelerator position | A / 2.55
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Accelerator position | A / 2.55
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Clutch position | (B & 0x80) / 1.28 | On/off only
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Clutch position | (B & 0x80) / 1.28 | On/off only
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Engine RPM | C + (D & 63) * 256
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Engine RPM | C + (D & 63) * 256
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@ -54,7 +54,7 @@ Throttle position | F / 2.55 | Not tested
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Update frequency: 100 times per second.
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Update frequency: 100 times per second.
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Channel name | Equation | Notes
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Channel name | Equation | Notes
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------- | -------------------
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------------ | -------- | -----
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Gear | G & 0xF | Not tested much. The value seems to jump so much that the usefulness is questionable.
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Gear | G & 0xF | Not tested much. The value seems to jump so much that the usefulness is questionable.
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Given how frequently 0x141 messages are sent, I presume there's a lot more
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Given how frequently 0x141 messages are sent, I presume there's a lot more
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@ -65,6 +65,6 @@ interesting info there.
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Update frequency: 20 times per second.
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Update frequency: 20 times per second.
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Channel name | Equation
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Channel name | Equation
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------- | -------------------
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------------ | --------
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Engine oil temperature | C - 40
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Engine oil temperature | C - 40
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Coolant temperature | D - 40
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Coolant temperature | D - 40
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