lua/lundump.h

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/*
** $Id: lundump.h,v 1.13 1999/03/29 16:16:18 lhf Exp lhf $
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** load pre-compiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef lundump_h
#define lundump_h
#include "lobject.h"
#include "lzio.h"
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TProtoFunc* luaU_undump1 (ZIO* Z); /* load one chunk */
void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
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/* handle cases that cannot happen */
/* definitions for headers of binary files */
#define VERSION 0x32 /* last format change was in 3.2 */
#define VERSION0 0x32 /* last major change was in 3.2 */
#define ID_CHUNK 27 /* binary files start with ESC... */
#define SIGNATURE "Lua" /* ...followed by this signature */
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/* formats for error messages */
#define SOURCE "<%s:%d>"
#define IN " in %p " SOURCE
#define INLOC tf,tf->source->str,tf->lineDefined
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/* format for numbers in listings and error messages */
#ifndef NUMBER_FMT
#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
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#endif
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/* LUA_NUMBER
* by default, numbers are stored in precompiled chunks as decimal strings.
* this is completely portable and fast enough for most applications.
* if you want to use this default, do nothing.
* if you want additional speed at the expense of portability, move the line
* below out of this comment.
#define LUAC_NATIVE
*/
#ifdef LUAC_NATIVE
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/* a multiple of PI for testing number representation */
/* multiplying by 1E8 gives non-trivial integer values */
#define TEST_NUMBER 3.14159265358979323846E8
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#endif
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#endif