zircles-ios/Zircles/SceneDelegate.swift

113 lines
4.4 KiB
Swift

//
// SceneDelegate.swift
// Zircles
//
// Created by Francisco Gindre on 6/16/20.
// Copyright © 2020 Electric Coin Company. All rights reserved.
//
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
_ZirclesNavigationBarLookTweaks()
// Create the SwiftUI view that provides the window contents.
let isInitialized = ZirclesEnvironment.isInitialized()
let contentView = FirstScreen() {
if isInitialized {
HomeScreen()
// AllZirclesView(
// zircles: [
// ZircleSummary(progress: 0.5, name: "Hackathon Drinks", paymentDue: false),
// ZircleSummary(progress: 0.02, name: "Long-term Circle", paymentDue: true)
//
// ]
// )
} else {
WelcomeView()
}
}
if isInitialized {
try? ZirclesEnvironment.shared.initialize()
ZirclesEnvironment.shared.synchronizer.start()
}
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
extension UIApplication {
func endEditing() {
sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
}
}
func _ZirclesNavigationBarLookTweaks() {
//// let appearance = UINavigationBarAppearance()
//// appearance.configureWithTransparentBackground()
//// appearance.largeTitleTextAttributes = [
//// .font : UIFont.systemFont(ofSize: 20),
//// NSAttributedString.Key.foregroundColor : UIColor.white
//// ]
////
//// appearance.titleTextAttributes = [
//// .font : UIFont.systemFont(ofSize: 20),
//// NSAttributedString.Key.foregroundColor : UIColor.white
//// ]
////
// UINavigationBar.appearance().scrollEdgeAppearance = appearance
// UINavigationBar.appearance().standardAppearance = appearance
//
let clearView = UIView()
clearView.backgroundColor = UIColor.clear
UITableViewCell.appearance().selectedBackgroundView = clearView
UITableView.appearance().backgroundColor = UIColor.clear
}