Engine should always be 'static, for flexibility in downstream code.

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Sean Bowe 2017-11-20 12:22:51 -07:00
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commit f32cb40929
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@ -34,7 +34,8 @@ use std::io::{self, Read, Write};
/// An "engine" is a collection of types (fields, elliptic curve groups, etc.)
/// with well-defined relationships. In particular, the G1/G2 curve groups are
/// of prime order `r`, and are equipped with a bilinear pairing function.
pub trait Engine: Sized {
pub trait Engine: Sized + 'static
{
/// This is the scalar field of the G1/G2 groups.
type Fr: PrimeField;