Because we’re making UI text changes, I’ve forked our views into “long” and “short” versions that preserve the previous experience while allowing the shorter experience to be different.
One limitation of the current approach is that the screenshot tests are limited to the current configuration, so there is some risk of ‘bit rot’ with the screenshot tests for the longer onboarding. For this PR, I manually switched the feature flags and re-ran the screenshot tests to make sure they still worked.
---------
Co-authored-by: Honza <rychnovsky.honza@gmail.com>
* Temporary enable FTL test
* Enable emulator.wft tests for ui-integration-test module on CI
* Rebase onto main
* Test Fladle configuration for ui-integration-test module
* Fix Fladle for ui-integration-test module
* Rename ui-integration-test module flade configuration
* Disable again FTL action from PRs
* Clear support for FTL from ui-integration-test module
* Refactor the emulator.wtf support across our modules.
* [#599] Macrobenchmark test module
- Created new dedicated macrobenchmark test module
- Updated related Architecture and Setup documentation
- Connected to app module
- New benchmark build type
- Related run configuration above custom Gradle task
- Basic startup benchmark test included
* Benchmark build variant simplification
* Run benchmarking simplification
* Documentation update.
* New property IS_SIGN_RELEASE_BUILD_WITH_DEBUG_KEY
- It enables signing the release build with debug key configuration. Default value is false.
- First, we check if we can sign it with release configs, otherwise with debug.
- Documentation updated.
* Benchmarking documentation update
* Adds support for Android SDK 32 and 33
- Bumped benchmark library to the latest alpha version
- Which results in a need of adding profile-installer library in target module (app)
- Now we're able to run benchmarking on Android SDK level 29 and higher (i.e. latest levels included)
- Updated related documentation
* Enables benchmarking for emulators
- I've decided to support emulator devices with our benchmark test module at the end. Documentation and code comments explain to a user that the results may not be the same as on a real physical device. But until we have it set up in CI, we can benefit from having it set up like this.
* Temporary enable FTL test
* Enable emulator.wft tests for ui-integration-test module on CI
* Test Fladle configuration for ui-integration-test module
* Fix Fladle for ui-integration-test module
* Rename ui-integration-test module flade configuration
* Disable again FTL action from PRs
* Clear support for FTL from ui-integration-test module
* Refactor the emulator.wtf support across our modules.
* [#598] Refactoring ScreenshotTest to a separate test module
- Created a new com.android.test module
- Moved our ScreenShotTest to the separate module
- Enabled the new module for emulator.wtf service
- Cleaned up the app module from ScreenShotTest
- Updated Architecture and Setup documentation
* Exclude pure test modules from Detekt check
* Improved run configurations
- Changed common emulator.wtf run configuration name to align with the rest of our configurations
- Added configuration for the new screenshot tests module
- Updated documentation
* Linked code TODO
* Disabled self-instrumenting
- As it appeared to be the way how to leverage the app module Gradle settings in this new module
- App name is taken from app module settings
- Screenshot tests works with pseudolocales again
* [#525] Refactoring Integration Test Module
- Change module type to test + related Gradle scripts change
- Rename module to - remove the trailing Lib suffix + documentation
- Move module structure from test to main source
* Static checks result fix
* Temporary enable FTL test
* Test updated emulator.wft version
* Update locked emulator.wtf dependency version
* Enable emulator.wft tests for ui-integration-test module on CI
* Fix enable emulator.wft tests for ui-integration-test module on CI
- Update documentation
* Test Fladle configuration for ui-integration-test module
* Fix Fladle for ui-integration-test module
* Rename ui-integration-test module flade configuration
* Disable again FTL action from PRs
* Clear support for FTL from ui-integration-test module
* Refactor the emulator.wtf support across our modules.
* Fix Mermaid graph syntax
* Minor change in comment
* Fix ui-integration-test module run configuration
- Fixed manually
- Aligned with other run configurations
- Stable and beta versions of AS behave differentially, but after this fix it seems to be working as expected in both
* Update emulator.wtf run configuration
- Covered ui-integration-test module too
- Changed configuration name
- Also reduced liklihood of timeouts on Firebase test lab for robo tests
- Fix emulatorwtf run configuration
- Fix screenshots on older API levels
- Fix minumum range for emulator.wtf
- Added automatic exception logging, registered in the Application object
- The design sends the exception to a second process, as the main process could be in a bad state when crashing. If we ever encounter problems with this design, it is easily toggleable to turn off with a boolean resource
- Reading the process name is a bit complex on older Android versions, so we leverage a ContentProvider (which runs prior to Application.onCreate()) to get the process name
- Added a simple logging mechanism for multiprocess and multithread log messages
- Refactored spackle-lib into spackle-lib (multiplatform) and spackle-android-lib
Co-authored-by: Honza <rychnovsky.honza@gmail.com>
- Implementing regex solution for validation of input ZecAmount after confirm button is pressed.
- Added also unit tests for this new feature.
- Move necessary components from sdk-ext-lib to sdk-ext-ui module.
- Align implementation with comments form PR.
- Fix name of run configuration.
- Ensure consistent behavior of tests.
- Prevent illegal input in ZEC Send/Request form.
- New SDL-EXT-UI module for UI related SDK helper components.
- Regex for continuous validation of the entered ZEC amount.
- Added a new unit tests for validation of the regex too.
- Using the regex on ZEC Request and ZEC Send screens.
- Updated existing and created a new UI tests for validating entered ZEC amount values on Request and Send screens.
- Improve code to be validated with DetektAll static analyzation.
- Architecture documentation update with the newly added sdk-ext-ui module.
- Added run configuration sdk-ext-lib:connectedCheck for AS.
- Added check for digits count between grouping separators + tests.
- Refactoring test class name and its separator value.
This moves the theme and common UI elements to a separate Gradle module.
This is a first step towards creating our own custom design system, as it would eventually allow hiding of Material Design from the rest of the app UI.
As part of this change, a new common utility module was created so that both the ui and ui-design modules can depend on it.
This sets up the infrastructure needed to continue implementing the onboarding UI for create and import of wallets. By fleshing out the global state management in the app now, we can better manage asynchronous IO to avoid blocking the UI.
This adds:
- Load and persistence a wallet in encrypted preferences
- The stored data is written as a single JSON object, as opposed to multiple entries, to ensure atomic writes
- The data is versioned, so that we can change the JSON format readily in the future
- Detection of application state, e.g. onboarding versus loading the user's wallet
- Touch points to initialize the SDK
This adds infrastructure to read/write preferences, with both a multiplatform wrapper and an Android-specific implementation.
This implementation is primarily designed to cover the initial needs of implementing the wallet SDK integration for issue #28 for securely storing keys (with encryption) for the user's wallet.