Make the checkpoint metrics more accurate
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@ -400,6 +400,14 @@ where
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/// Increase the current checkpoint height to `verified_height`,
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fn update_progress(&mut self, verified_height: block::Height) {
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if let Some(max_height) = self.queued.keys().next_back() {
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metrics::gauge!("checkpoint.queued.max.height", max_height.0 as i64);
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} else {
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// use -1 as a sentinel value for "None", because 0 is a valid height
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metrics::gauge!("checkpoint.queued.max.height", -1);
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}
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metrics::gauge!("checkpoint.queued_slots", self.queued.len() as i64);
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// Ignore blocks that are below the previous checkpoint, or otherwise
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// have invalid heights.
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//
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@ -837,8 +845,6 @@ where
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// should be rare.
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self.process_checkpoint_range();
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metrics::gauge!("checkpoint.queued_slots", self.queued.len() as i64);
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let mut state_service = self.state_service.clone();
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async move {
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let hash = rx
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